Path of Adventure Reviews

Path of Adventure Reviews

Published by

About: Get ready to battle monsters, crawl dungeons and hoard treasures! The miles of
challenge and mystery lie before you. Will you survive the legendary Path of
Adventure? Text-based This is a game of words and choices.


About Path of Adventure


Path of Adventure is optimized for screen readers; thanks to the help and support from the community of visually impaired players.

Get ready to battle monsters, crawl dungeons and hoard treasures! The miles of challenge and mystery lie before you.

Never played a game like this before? No problem! Just start with the tutorial and continue your way.

This game is free to play, and free to win.

This is a game of words and choices.

Take part in a fantasy narrative and decide how you want to act.

The only in-app-purchases are Resurrects and Undos.

They are handy, but completely optional.


         


Overall User Satisfaction Rating


Negative experience
61.2%

Positive experience
38.8%

Neutral
16.2%

~ from Justuseapp.com NLP analysis of 4,962 combined software reviews.

Key Benefits of Path of Adventure

- Quick runs make it easy to play on-the-go

- Luck plays a factor, but certain items can be grabbed to increase chances of success

- No delay in starting another run after failing

- Tough to get through, providing a challenge

- Punching the final boss to death with low health is a thrilling experience

- Good pocket D&D one-shot campaign game

- Free to play




620 Path of Adventure Reviews

4.5 out of 5

By


Great offline game/fair

I don’t know if the loot is very FAIR or if it’s just my luck, because it seems that some games almost every weapon I get is enchanted and some other games every single weapon I find is cursed. Apart from that the game is actually surprisingly great. I gave it 4 stars because of the fact that no matter how low or high your chances may be (say 50% chance of your attack hitting) it always seems like the chances are absolutely misleading, I played against an enemy with a 50% chance of hitting it, and I died hitting it with a total of 1/5 strikes landing. I honestly don’t know if I’m just that unlucky but it isn’t the first time a ridiculous chance happened like this, I have a 25% dodge chance, and I’ll dodge something the first time only with the rest never having me dodge, a 75% chance of hitting the final boss and I kid you not, I died hitting a total of 1/6 shots, kind of crazy, right? I would like to know if these chances are natural (like the cursed weapons being almost every weapon I pick up) or if I’m really just that unlucky, or if it’s a glitch. I’ll continue to play the game because of how fun it is, and I like to laugh at the fact that it seems no matter the chances, you will be able to hit and dodge, and the same would go for the enemy.

Just my opinion but I gave it 4 stars specifically because every single chest I find has a cursed weapon…


By


Fun game

This is a good adventure type rogue-like game that can be played in quick runs. I have only been able to win in the easy mode once but have gotten very close to winning in the next harder mode. As with all games of this type luck plays quite a factor but you learn quickly that certain items should always be grabbed when available such as sharpening stones as they can save you when you have a long stretch with no new weapons or armor and you do not have an empty weapon/armor slot. Don’t be afraid to sell certain items other than breaking items to the merchant if you think that you will not be able to use them. With the money gained you can get items that better support your run.

When you fail as you will many times it is nice to see that there is virtually no delay in starting another run afterwards. Touch screen controls are nice and responsive.

One thing I would like to see is something like a top 5 best runs you have done for each mode and for winning runs which items and levels you had when you won. There is some repetition in starting out that is probably unavoidable due to the need to not give you overpowered items at the start. Perhaps an endless mode after all modes have been won at least once to see how far you can survive?


By


I hope there’s more content in the future

So picture this. In the first difficulty, it’s me against the final boss and my last weapon is almost broken but my diamond shield is in good shape. The boss has like 20 health left and I have like 10. Luckily, I managed to enough spells in time for him to only hit for like 1-3 damage every turn. So when my weapon broke was down to 10 health and I was down to I think 7 health because of luck. SO I PUNCHED THE FINAL BOSS TO DEATH WITH LIKE 2 HEALTH LEFT! It definitely was a memorable moment for me, and that was just the first difficulty.

The game is good and has some comedic moments that don’t make the game a drag to read through. I like the replay ability in the game and so far I haven’t been bored yet. However, looking at the game right now, I can tell that there’s a lot of repetitive situations that occur

Obviously the game is a little new, so I’ll get it slide, but for the future of the game, I hope they add more content like new situations or even a new story. The game doesn’t have to change that much, but new items and new storylines would definitely make game have a lot more replay-ability. So it’s a good game right now and I’m still having fun with it, but personally I’m afraid that I will get bored of this game sooner than I’d like


By


Gameplay

One of the best pocket dnd one shot campaign games I’ve seen in awhile,, perhaps ever. The game is also actually tough to get through! Prepare for a challenge, prepare to win some and lose some, and prepare Yourself with the best weapons possible; and to keep those special ones maintained!
Alas, also prepare for encounters to become redundant. After only playing a few runs of a campaign, you really start to get the sense of it pretty much being scripted; same scenes over and over.
I’d like to ask for more versatility in the campaigns: maybe something like a certain treasure, or NPC(s) that only comes by in x amount of runs. Or maybe also an optional campaign(s) for permanent change to timelines/storylines upon death (curse, evil doings, just doings, etc. as well.) and have to continue as next of kin or friend in arms; with some differences. That would then change how the stories continue, making them more unpredictable. And maybe even some computerized dice rolling events to win/lose in gambles, barters, and such!
All in all, I’m still going to play this game. I’m nowhere near done with all the campaigns, so expect this game to be good for time killing.
Hope this helps!


By


Cool, but has some problems

So i do really like this game, I think the idea of having different difficulty settings being different classes was innovative. And being made by one guy it’s even more awesome. Problem is, and I’m not the only one running into this, whatever randomizer program this game uses must be a little out of whack. And I know I may get the “that’s how randomness works” thing. And I understand, through sheer luck I’ve won several difficulties, including mage. But when you miss three times in a row, with seventy five percent hit chance, multiple times?! Seriously. I actually did the math and the odds of missing thrice with that stat (let alone in multiple games) is 15,625 to one. Now I don’t know maybe I’m just THAT unlucky, but it those are my odds maybe I should hide in a bunker the rest of my life 😆. Overall, great game. But if you’re looking for a hard hitting storyline rpg this is not for you, it’s more casual. Kind of like a randomized choose your own adventure book with an inventory and combat system... Ps. reading other reviews, ran into this problem too. I didn’t realize that was meant literally in the description that it’s a “true challenge”. almost every half decent rpg does that for the sake of the storyline


By


Great game!

My wife and I both love the game! It’s really awesome and we both keep coming back to it after the frustration of dying to the boss fades. 😂 Some things we would love to see (though it wouldn’t make the game any worse if they aren’t implemented) are: 1. Some line of text, perhaps in the character screen, that tells you the boss you’re facing in the castle. It could show up once you find out. This would be super helpful because my wife and I both pick up and put down the game many times in an adventure, and we usually forget what boss it is by the time we get there so we don’t know how to prepare for the castle. 2. Maybe some kind of bonus when you start if you’ve made it to the castle but died. We were thinking of a slightly better starting weapon, an additional item, or a little extra starting gold. 3. It would be cool to see a record of the past ten attempts. This could be across all difficulties or it could be for each difficulty. Info like distance on the path that you got to, stats, maybe even monsters killed or experience gained.

All in all, we love the game! Thanks for it! Keep up the good work 😁


By


Great game

This game is fun for a while, but all progress feels too temporary. I got 7 defense, rings of life, brawn, and wealth, dwarf armor, a spiked goblin collar, and full enchanted weapons. I killed the dragon in four hits, and lost it all. I would love if there was some way to keep that gear. I would love an endless mode, but seeing as everyone says that, I have another idea:gold. Once you finish your game, the game could sell all of your stuff, and then all of your treasure could be converted to gold, a premium currency that could buy in-game upgrades, like better starting loot. That way, you could benefit from doing better in-game, but you wouldn’t need to add enough content for an extended campaign. Another idea would be a ‘hero mode’ where, upon finishing your story, you could access an online server. I imagine a bunch of people getting together and trying to beat a campaign to fight a really hard boss, but pvp would be fun. I just really love the idea of people who have really good loot like I did working together on a ‘save the world’ style quest, not just an adventure. This way, those who contribute to that multiplayer quest the most could get access to exclusive items to encourage people to take risks to excel, not just do the minimum to beat the game.


By


Uninstalled

The "easy" level has taken me many many tries. I have not been able to complete the easy level. This game funnels me into a corner and I die only to be presented with an option of "resurrection" or "undo" both paid options. I did get 5 free undos on installing. I am currently around 10 tries on easy mode. I was geared with some hefty weapons and even had the diamond shield at the end. I found the easy boss to be too difficult, the diamond shield broke way too easily and this game has become just a large investment of my time as I'm refusing to pay just to win the game. Very dissatisfied. Edit: after 32(approximately) tries the "easy" level has still not been completed. This is a straight forward game. Not much skill involved but when it looks like you're gonna win the game starts becoming exponentially difficult, forcing you into a very tight situation and the enemy dodges the majority of the attacks and might lead to the destruction of you gear from continued use. This isn't just an angry review from someone who doesn't know how to play the game. I've given it plenty of tries but it's just designed to be difficult and challenging. I did not share the experiences of those 5 star reviewers. Unfortunately I uninstalled.
Disclaimer: This review is not intended to discourage anyone from trying the game themselves. This is my own opinion and individual results may be different from my own.
Edited for objectivity.


By


Really fun

So, it’s a really fun game, and I would highly recommend it to anyone who likes choose your own adventure books. There are a few things that could be changed to make it better though. 1st: Rogue difficulty is, in my opinion, a bit too hard. I keep getting to the wizard fight, and then he has so much defense that I can’t even deal damage. 2nd: There could definitely be a bit more diversity in The dungeons. Pretty much the same things happen in each dungeon, and it can get kinda old. Like, maybe add a few more possibilities for different circumstances. 3rd: Maybe add some more monster types with special abilities or effects, and fix the descriptions of the current monsters. What I mean by that is, it will say something like”and the goblin flies towards you” Because it just replaces the (monster) with another (monster). 4th: Please remove the old man scene. A man walks up to you and says something like” keep your gold in a safe place” then he shows you a handful of gold and pubic hair. Why is this in the game? It’s not even funny. 5th: When you try to cross a river, you like always lose something, and as far as ive seen, there is no option to buy a raft or anything. But, still a great game, 4 and a half stars from me.


By


It’s a great game, and here’s why:

I am absolutely addicted to this game. It draws from the imaginative side of the brain in such a way that one can picture the world in their mind based off of the text provided. This game is not for the faint hearted. I have played the easy level on multiple occasions only to fail frequently around level 34/50 and only a few times have I actually reached level 47+/50. On the most recent trial, I got as far as 50/50, but died upon seeing the hydra on the ~2nd round. Which leads me to another thing I enjoy about this game, the storyline loosely changes every time you play it (based on your decisions and on the form of the game). This game has many ways to gain information on how to improve your own approach to the game within the story structure, but you have to be willing to apply it (unlike me 😅). I think this game has a valuable lesson, that being failure helps to get you further the next round by learning/avoiding unnecessary problems and planning for solutions. In conclusion, get the game and decide wether you can preserve enough to keep playing it.


By


Surprising

This game is quite good. I played the free trial on armor games (a very smart place to put it I must say) and got hooked immediately. I knew I would spend money on it if I had to. I was very surprised by many aspects of it. Definitely worth the money to start out. At first I had wished you just payed up front but the tutorial is critical to getting a feel for the game. There are a few repeating elements that made me critical to its overall quality and actual time spent on it, but then realized there’s those aspects even in games like The Elder Scrolls (things like repeating voice actors and such). Solid 4/5
5/5 would be easily achievable if it had its own music (even royalty free medieval music would work), and a tad higher quality operating system. Feels like an app made in 2013 not 2019.
Still magnificently made story lines. Currently working my way through the second story.
Also the whole screen will scroll sometimes instead of just the text. Mildly infuriating but I would assume is an easy fix.
(Edit: ALL OF MY POINTS NEED TO HE DECREASED IN AGGRESSION BECAUSE ONE MAN MADE THIS BY HIMSELF I AM AMAZED HELL YEAH BROTHER)


By


Incredible Text-Based RPG

First, some minor negatives to get them out of the way: It’s sometimes a little luck-focused (that 150 gem goal in particular, since you either ignore early shops before knowing the Crystal Cave condition, or just hope to make up what your missing), but it’s often possible to make up for actual mistakes. Also, sometimes the scrolling jumps to fit all your options when you tap, which can lead to mis-selection (and feels unfair to have to use an “undo” for). Those are the only parts that feel too out of the player’s control and could ruin a run.

I would definitely appreciate characters or unlockables, possibly even through IAP to support the developer (currently there are only “undos” and “revives” which both feel a bit like cheating in this kind of game (though I support their inclusion for anyone who wants to use them)).

Thanks for making a great game; aside from the scrolling issue it’s definitely the best text RPG I’ve played on my phone, and a well designed rogue-like in general.


By


Fun and complex for all of its simplicity

Simple interface, simple concepts, but a decent amount of strategy. Good challenge from the beginning that progresses clearly. Working on the thief now. Edit: finally passed thief, my record on ring bearer is 33/50, still working on that. I love the challenge of making a winning strategy and finding out what is really important for each level. I have a feature request. On ring bearer my primary cause of death is moving on the path with no other enemies or poison. On all levels of the game, if you are on the path or in a dungeon but not fighting, and eating a mushroom would kill you, you’re not allowed to do it. Is there some way to get a warning that you’re going to die and should go ahead and eat that monster part? If dying due to muscle memory gained from all the previous classes is part of the intent, that’s fine I guess but a bit rough for an already extreme challenge. But either way, still a 5 star game.


By


A fun and strategic adventure game.

I’ve been having quite a lot of fun with this game. There’s actually a fair amount of strategy involved, especially when you have to take into consideration like when to use an elixir, which weapon to use when fighting a particular enemy, and deciding which item to use on something in a dungeon. I love strategy games like this when the difference between a good and bad choice isn’t always black and white.

The only thing you have to pay money for is if you die and wanna be brought back to life, which’ll set you back a dollar. While it might be faster for you to complete a class by resurrecting yourself, you can still win by making correct decisions and thinking a few steps ahead, so spending money certainly isn’t a requirement.

In conclusion, Path of Adventure is a fun little mobile game that I always find myself coming back to. If you enjoy DnD or traditional text based adventure games like The Oregon Trail, definitely give this game a shot.


By


Easy 5 stars

Easy 5 stars and ive only played the first difficulty. Cant wait for what this developer makes next. Now ive read the other reviews and i see the developer is just one man so i understand new things might take a while, but if there was any thing i would add it would be a little more variety in each in each aspect of the game, maybe make it a little bit longer, and also i feel like the scaling could be better. For example the last boss kind of took me by suprise because everything before him was relatively low health and easy and then the giant comes in with a whopping 80 health. I do understand that he is the “final boss” and he needs to feel like it but even the sorcerer you fight right before him gave me no challenge whatsoever, but then again i just got it and only had time to beat the first difficulty and came straight here. This was my first time reviewing any app, and again was an easy 5 stars. Keep up good work👍


By


RNG: The Game

Pretty good game but skill has very little to do with it. Using just skill you will never win. You can get far in the game with practice but you won’t get anywhere without the correct items at the correct time. There’s not many ways to purposefully attain the right items either you just have to hope the path you’re going on that day gives you all the weapons/spells/items you need and gives you the right boss to the bills you’ve been given. Way too random and chance based but it is still pretty fun if you don’t take it seriously. It is a free game after all and any given round doesn’t take too much time. I appreciate the fact that there are no ads but the payment options are rediculous. I would be happy to pay a couple dollars once and always have a few redo buttons each path. $1 for a respawn is worthless since once you revive you’re in the same unworkable scenario as before. Idk if this game could be balanced and still be the same game but for what it is and what it has grown to be, 3/5 stars.


By


Amazing Game

The randomness is truly random and permadeath means permadeath. With this the creators made a game of the perfect length so that with every life you are really putting something in, but when you die it doesn’t feel like you will have to spend an infinity grinding away. The difficulty system where you unlock one then the next is really well balanced in a way that every time you start on a difficulty it feels just as hard as difficulties before so that the game never gets too easy. The difficulty is also only changed more by making things different like starting by giving you à healing ability then a damage buff ability then a stealth ability so that every difficulty is the same but with different play styles which are hard than the ones before. The reading is also interesting while not so long you get board, and you aren’t always forced to read every detail.

This game is a true gem and I love it very much.


By


Great (Addictive) Game!

When I started off and noticed how many different “classes” there were I was a bit skeptical and assumed it would be the same strategy for each and simply scaling the difficulty up. After beating Rogue fairly quickly and Warrior with a bit of work and then losing time and again on Assassin I found that a new strategy was definitely needed. Loved how each class becomes a puzzle to figure out how to use your items and abilities, and some luck, to progress. Very well balanced and thought out, not every play is winnable, without paying, but I beat all classes without spending a dollar, eventually. Came down to the wire with ring bearer as I had 2 hp left and 1 swing left before weapon broke. Took down the giant as my last weapon shattered with nothing else in reserve, very satisfying way to beat the game!
Congrats developers and thanks for a fun game!


By


I wish the deaths were earned

(disclaimer, I’ve only played a couple run-throughs)
Here’s what I mean by earn deaths, I don’t feel like I’m dying by my decisions, I feel like I’m dying from the random number generator. First run through I was poisoned on day 3, and was unable to find any antidote or healing until day 17. Well at that point I’m pretty much already dead, and turn off my last bit of health was taken the next day in a boss fight I was obviously not prepared for. Second run through I was doing great until day 30 where I died in another boss fight because I missed 4/4 attacks that were a 57% hit chance. Cool.
I hear a lot of people saying this game is difficult, but I feel like that’s kind of a misnomer.. It’s difficult in the same way solitaire is difficult: sometimes it just can’t be done, but that’s not really on you, that’s just on the luck of the draw. I enjoy difficult game when I feel like I can control it, but this is more like flip a coin and guess the results bunch, and try not to get poisoned.


By


I’d collaborate with this genius

This game is freakishly hard out the box. Easy mode is an all out masochistic information grind just to learn how the game even works, followed by and ending that promises to end your I’ll planned dreams before they can even be realized.

However.

If you keep coming back, you get further each time. You learn more. You must fight the urge to spam through the “early game” of the run thinking you’ve seen all this before. You have. And it will still kill you if you spam the continue button. You have to try. Hard. Every time.

This is genius.

You can visualize every fight. The dragon is actually terrifying. And permadeath makes the game a rare achievement, it’s real.

This game affords me the opportunity to play a game, learn, lose, and be satisfied with the experience: all in a single run. To try again after a good run is almost too much. I have to put it down, and wait. Go do something else. Recoup. And when My mind is ready, try again.

Finally, this game achieves all this holy goodness while remaining a free to play game, that taxes whiny reset addicts.

As a gamer, I love hate this game so hard. I WILL beat this game. Eventually.

As a life long developer, I appreciate this game on so many levels it’s impossible to sum up in a review.

I would be honored to talk design with this genius any time.

Thank you for this game and for your time,
-TimOthy


By


Excellent concept, TPK difficulty

I’m an old school ttrpg player who hasn’t been able to get a game together in a decade and I’ve been looking for a game to fill that void. I had high hopes for this game, but once I finished the tutorial I’ve been stuck on the first level. You need extremely good luck and unwavering attention to detail in order to even get to the end-level boss and once you do they’re ridiculously OP. You need to simultaneously purchase all the weapons you can afford, support equipment and health potions to use at the final boss, but can only afford to buy half of the items you need. It’s challenging, and I don’t mind that, but it seems that you have to pay .99 to finish the level, and I’m strictly anti pay to win. I understand that the developer has to pay the bills but so do I. I plan to update my review if I ever manage to progress without paying for a resurrection.
(Edit) After finally getting to the boss a second time and carefully marshaling my resources, I managed to barely defeat the creature with 2 hit points left. I think this game is still terribly difficult, but it may be possible to eventually level up without putting money into it. And if you have the $ to spare the dev deserves to be compensated for their work


By


Fun game, may luck be on your side

Edited my initial review. This game is really fun, but it is extremely hard, and I guess that’s a good thing. I thought it was impossible to win unless you pay. But with a little luck, strategy and several enchanted items I was able to crush the giant! I was stoked and it may not have been that exciting if it wasn’t difficult. I still do think easy mode was harder then it should be, as it may discourage other players like it initially did myself.

To the developers: I’d likely pay for this game if it was a 1-5$ fee for the full APP with no extra pay content to follow. I’m not the type to spend money on game add ons. I think if you made the easy mode just a little bit easier, and had a free lite mode available with just east mode you could get players hooked and motivate them to buy the full version. I’m tempted to buy a revive just to support your efforts in making the game. I do like others idea of keeping your stats rather then starting from scratch each level. Could be cool to pick characters with different starter stats even in the beginning levels. Great job and thanks for the entertainment *lowers to one knee as if to swear loyalty to the crown*




Is Path of Adventure Safe?


Yes. Path of Adventure is quiet safe to use but use with caution. This is based on our NLP (Natural language processing) analysis of over 4,962 User Reviews sourced from the Appstore and the appstore cumulative rating of 4.5/5 . Justuseapp Safety Score for Path of Adventure Is 38.8/100.


Is Path of Adventure Legit?


Yes. Path of Adventure is legit, but not 100% legit to us. This conclusion was arrived at by running over 4,962 Path of Adventure User Reviews through our NLP machine learning process to determine if users believe the app is legitimate or not. Based on this, Justuseapp Legitimacy Score for Path of Adventure Is 55/100..


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