Company Name: Gelato Games Ltd
About: Goblin Sword is a retro-inspired action platformer with light rpg elements.
An
army of monsters led by an evil wizard have invaded your hometown.
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The following contact options are available: Pricing Information, Support, General Help, and Press Information/New Coverage (to guage reputation).
NOTE: If the links below doesn't work for you, Please go directly to the Homepage of Gelato Games Ltd
E-Mail: [email protected]
Website: 🌍 Visit Goblin Sword Website
Privacy Policy: http://bestphotoapps.ru/privacy-policy.html
Developer: Hairstyle Photo Apps
63.16% Contact Match
Developer: Brandon Wozniak
E-Mail: [email protected]
Website: 🌍 Visit Goblin Sword Camera Website
by BK'mon
Mindless, simple, bland, and completely uninspired platform/Arpg with no original ideas, barely existent gameplay, and no point. The platforming and controls are smooth and that’s the last good thing I have to say about it. There’s something to be said for keeping games simple and sticking to a development plan that is reasonable and achievable. However, If you are lacking any original ideas from gameplay to presentation to artwork to theme it makes me wonder why you would even bother to get out of bed in the morning to attempt making it. That must have been soul crushing for whomever had to do it so I’m glad it’s at least made some money and giving some meaning to this things existence and gives me some hope after playing and then writing through this truly depressing experience.
by LusterMan
The game is simple at it’s core but lacks in the most basic of game design principles. Your character walks as slow as possible, maps hide things (good and bad) vertically where you can’t see them quite often, secrets typically consist of you walking around and slamming your face into every wall to see if it’s real or not, it’s difficult to attack in mid air, as attacks only process on tiles, collectibles aren’t saved/tracked between plays, so if you want to get both collectible icons for that level, you have to get every secret in one go, the challenge that comes from the game should be stemmed around it’s thought out and well made maps and enemy placement, but instead the challenge comes from poor design. I tried playing further to see if any of these problems were fixed, but after the first boss, I had to delete this game. If the App Store worked like steam, I’d ask for a refund to be honest. Go buy Cally’s Caves.
by =owlz=
I don’t buy a lot of games, but after reading the many positive reviews I thought I would make an exception. The controls are easy to get used to and the game begins with great promise. However, as I got further along I was left wanting more. There is almost no difference between weapons and thus very little incentive to upgrade your character. I played the last 5 chapters with the same sword I bought in the first chapter. I was a little annoyed that there is no perceptible difference in the suits of armor (only there for fashion?) and I still have no idea what purpose the souvenirs play in the game. It would have been nice to be able to trade, sell, or incorporate these souvenirs into the overall story (e.g. quests given by the townsfolk you meet along the way). About the only exciting thing was discovering the different relics. I would have liked a little more character development and more of a story to motive further gameplay. It would have been nice to have a health bar rather than discrete hearts; I think that would have helped fix the issue with the different suits of armor. In the end, it was an entertaining game, but I admit that I only completed the game because I can’t leave a game half done.
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