Company Name: Picsoft Studio
About: "Guardian Sword from Picsoft doesn’t look like much at a glance, but under the
surface lies a deep and strategic experience worth checking out." - Touch
Arcade
"While the approach to strategy with matching gems is enough to keep me
coming back (the boss fights are intense!), there’s also RPG elements to top
everything off.
Listed below are our top recommendations on how to get in contact with Guardian Sword. We make eduacted guesses on the direct pages on their website to visit to get help with issues/problems like using their site/app, billings, pricing, usage, integrations and other issues. You can try any of the methods below to contact Guardian Sword. Discover which options are the fastest to get your customer service issues resolved..
The following contact options are available: Pricing Information, Support, General Help, and Press Information/New Coverage (to guage reputation).
NOTE: If the links below doesn't work for you, Please go directly to the Homepage of Picsoft Studio
Contact e-Mail: [email protected]
E-Mail: [email protected]
Website: 🌍 Visit Guardians of Sword Website
Privacy Policy: https://www.eleasure.com/index/privacy
Developer: GF Entertainment
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E-Mail: [email protected]
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E-Mail: [email protected]
Website: 🌍 Visit Guardian Tales Website
by Stank22
iOS 14. Please fix.
by FrozenWinter0
I have been looking for a replacement for Dungeon Raid (not updated to iOS 11) and figured this looked fun. For a few hours sure it is. However there are some game mechanics like enemy dodge (50% miss) that get annoying after a while.
There are four basic blocks melee(red), ranged(yellow), shield(green) and mana(blue). Melee damage scales faster than ranged but with the amount of flying enemies (can’t be hit by melee) it seems to be more efficient to take the less damage. There are also special blocks that you can choose between and have a chance of popping up in the level. Things like matching a fireball block with mana to deal a bunch of defense ignoring damage to picking up all tiles of one type one screen. It is a neat idea but some fights negate an entire base block type (like flying) or reduce you to a specific type (like using ranged on flying magic immune enemies) making all the other blocks useless.
The idea is you have to customize your character for the fight you’re about to do. There is a solid amount of customization here. Your character gains levels to increase base stats which will imposed how much a single block will give. You also have a minion that can follow you around and automatically cast different buffs or attacks. Mix in some powers that cost mana along with gear that you can upgrade for currency and you can get deep into this.
End of the day though while not a bad game it wasn’t what I was looking for. I was becoming annoyed after while of having to deal with high health, high defense (which you have to beat first each time you want to deal damage), flying, magic immune enemies that have dodge. When trying to solve a puzzle it gets grating fighting tedious fights that won’t kill me but take more turns to beat due to missing four attacks in a row due to RNG. Spend a few hours on it then toss it in a folder somewhere and forget about it for a few months.
by Yeeeeeeeet Ya Ya
MAKE THE GAME EASIER I GOT STUCK SO MANY TIMES I CANT EVENT COUNT CUZ IT IS NOT EASY. AND REMOVE THE DIRY LITTLE RODENTS THAT DODGE EVERY LIL FRICKIN HIT!!!!Other than that it is good but please REMOVE THE DARN RATS.
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