Company Name: Haiku Games Co
About: Matthew Park was fabulously wealthy, had a beautiful wife, and was renowned for
his genius. In short, he had it all - that is, until he was murdered.
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by Stuntbush
I much prefer the puzzles and style of the adventure games. The key system is annoying enough in those games but atleast you get some solid play time in. The novel route was interesting enough but the key system ruins the mojo. When playing a game of this sort you want to keep a flow. Using a key for 3 minutes of dialogue is ridiculous. The format ruins the game. Break it into chapters. A key should give you more play. I just simply think this key system barely works for the adventure games but ruins this game. I have given you three stars solely to try and be supportive to your past work. It really doesn’t rise to the level of past games. I recommend if you skip this entry and play Trapmaker instead.
by SneepySnop
I really like all of Haiku’s games and was curious to see this new “visual novel” they were putting out. Honestly, it’s pretty good. If you’re expecting anything like the others, you’ll be disappointed because there are ZERO elements of collecting items and cracking codes through mini games. I would compare this game to Episode. It relies solely on the player’s choices, but does a good job of keeping the plot moving. If you’re into this kind of game, you’ll love Solve It! Couple minor issues: sometimes I would earn a few keys only to open the game and find out I had none. It would also glitch sometimes and speed through conversations or not let me pick buttons at all, though that may have been a problem just on my phone. My only issue with the plot line itself is that it was a little too suggestive at some points, with at least one cuss word thrown in. Would have been much better without that. Otherwise, good story and fun game!
Side note: when interviewing that girl for Herschel’s alibi, Logan says Matthew instead of Herschel.
by Momma Bird7
I know I played a beta version, but I really enjoyed this game. The characters and story were really great and I can’t wait to play the full version of this!
The only 2 things I would tweak are: 1. I felt like I could never get enough points (sleuth dollars?) before the chance to use ALL of them came up. Either make points easier to obtain, rewards greater, or the option to use them less. 80 each time is a little much when you get 2-4 per interaction. 2. Make sure there is no way to do things out of order. There were a few times when I used a clue and the interaction told me information I already got elsewhere or led me to talk to someone I already had.
Other than those two minor things, I liked it. In fact, I’m going to play it again so I can have enough points to explore options I couldn’t the first time!
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