What Would You Do at School If Fun Deck app not working? crashes or has problems?

What Would You Do at School If Fun Deck Status

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This colorful, educational social skills App for the iPhone®, iPad®, and iPod
touch® has all 56 illustrated picture flash cards (plus audio of each card
text) from the What Would You Do at School If … Fun Deck® by Super Duper®
Publications. Select the cards you want students to see, and have them work on
solving problems and practicing good social skills as they discuss situations in
and around school.


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Developer: ClassDojo

E-Mail: [email protected]

Website: Visit What Would You Do at School If Fun Deck Website



About this app

This colorful, educational social skills App for the iPhone®, iPad®, and iPod touch® has all 56 illustrated picture flash cards (plus audio of each card text) from the What Would You Do at School If … Fun Deck® by Super Duper® Publications.  Select the cards you want students to see, and have them work on solving problems and practicing good social skills as they discuss situations in and around school.  You can also advance cards and players automatically by selecting the Auto-Advance option in the Game Options menu.  To return to the game, select Continue Game from the main menu.  WhatWouldYouDoatSchoolIfFunDeck is simple to use — each student looks at an illustration, and either reads the prompt or touches the screen to listen to the prompt.  You can leave a game temporarily and return to it later by selecting Pause Game from the menu.  The prompts include questions like, “What would you do if … you forgot your homework? ” and, “What would you do if … your classmate teased you about the new shirt you wore?  To move to the next player, tap the bar at the top of the screen and select a name.  After each answer, tap the green (correct) or red (incorrect) button to score the student’s verbal response.  Move to the next card by sliding the card currently on the display screen to the side.  The student then gives a verbal response.  When you finish, view the results in a graph, and print or email your data. • Use WhatWouldYouDoatSchoolIfFunDeck in portrait or landscape orientation. • Select all 56 cards or just the ones you want students to see. • Track correct and incorrect responses for an unlimited number of players. • Advance players and cards manually or automatically. • Discontinue game play and continue at any time. • View results in a graph and see which questions a player missed during a session. 



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