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Complete guide to troubleshoot How Would You Feel If ... Fun Deck app on iOS and Android devices. Solve all How Would You Feel If ... Fun Deck app problems, errors, connection issues, installation problems and crashes.
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Some issues cannot be easily resolved through online tutorials or self help. So we made it easy to get in contact with the support team at Super Duper Publications, developers of How Would You Feel If ... Fun Deck.
E-Mail: [email protected]
Website: 🌍 Visit How We Feel Website
Privacy Policy: https://www.howwefeel.org/privacy-policy
Developer: The How We Feel Project, Inc.
This colorful, educational social skills App for the iPhone®, iPad®, and iPod touch® has all 56 illustrated picture flash cards (plus audio of each card text) from the How Would You Feel If ... You can also advance cards and players automatically by selecting the Auto-Advance option in the Game Options menu. The prompts include questions like, “How would you feel if … you forgot to study for your spelling test? ” and “How would you feel if … your favorite football team lost? To return to the game, select Continue Game from the main menu. Select the cards you want students to see, and have them discuss their feelings about a variety of situations. HowWouldYouFeelIfFunDeck is simple to use — each student looks at an illustration, and either reads the prompt or touches the screen to listen to the prompt. You can leave a game temporarily and return to it later by selecting Pause Game from the menu. To move to the next player, tap the bar at the top of the screen and select a name. After each answer, tap the green (correct) or red (incorrect) button to score the student’s verbal response. Move to the next card by sliding the card currently on the display screen to the side. When you finish, view the results in a graph, and print or email your data. The student then gives a verbal response. Fun Deck® by Super Duper® Publications. How Would You Feel If ... • Use HowWouldYouFeelIfFunDeck in portrait or landscape orientation. • Select all 56 cards or just the ones you want students to see. • Track correct and incorrect responses for an unlimited number of players. • Advance players and cards manually or automatically. • Discontinue game play and continue at any time. • View results in a graph and see which questions a player missed during a session.