The art is professional, the characters are endearing, the story is fun, the puzzles are fair with hidden hints to find, and even a “cheat” hint system to fall back on if you get stuck. All very nice. But there are WAY too many “find the right path” puzzles, where you’re moving stuff around (tiles, characters, whatever) to get things aligned just so. So many that it felt like lazy design to me. I almost rage quit in a stretch where you have to outmaneuver a monster chasing you on a segmented track. It was fine the first time, but when you beat him, it puts you on a more complicated track to do it again. And then that happens again. And then it happens AGAIN! The second time was unwelcome but tolerable; after that, it was just not fun. And that just one of MANY puzzles with a similar mechanic. It’s a shame, because many of the other puzzles were genuinely creative and satisfying. With that said, this is a promising early effort by a newer studio, and a game just like this but longer and with more puzzle ingenuity would deserve 5 stars. I hope they keep making these and refining the content. I bet their next one will be just right.