The game itself is fun enough, it's standard tripeaks solitaire. Some of the obstacles that show up tend to be more frustrating than challenging, as a lot of times you have to waste cards to get rid of them, but that might be more of a personal opinion than an objective flaw. I have noticed that when I have a lot of coins, I tend to fail games more often due to bad luck with cards, even though I consistently play at a 1x bet (the only exception being if I have several free game tickets). I think it's possible the game may be rigged to fail if you have enough coins to spend on boosts, possibly to encourage you to buy more coins with real money when you run out. But I have no way to prove this, and I'm sure the developers would deny it, so take this with a grain of salt.
The story starts out decently interesting, but pretty soon becomes boring at best, extremely uncomfortable at worst (in particular, the one Black character is depicted very stereotypically, and there's a part where the female lead secretly spikes the male lead's drink with alcohol to force him into getting drunk), and generally pretty cringeworthy to read through. I also have a feeling that whoever was in charge of proofreading stopped at around Prosperity Level 19, as there's a sharp uptake in typos, strange/awkward wording, and grammatical errors.
The decorating aspect is fun at first, but becomes very frustrating soon after the tutorial portion. You are always given three choices as to what to decorate with. At a certain point, these choices give you different amounts of Prosperity points (which you need to progress through the story), and one choice, with the highest amount of points, requires you to watch an ad. While you generally can get by without always choosing the choices with more points, this puts a pretty annoying restriction on players' creativity. The ad requirement for the third choice is also unnecessary, as there's already lots of ads you can watch for boosts (or as the game calls it, "props"), coins, and sometimes free game tickets. This also makes the ads that automatically play after playing every few levels more intrusive and unnecessary.
Overall, the card game itself is fun, the decorating aspect could use some work (maybe find a different way to use ad rewards that doesn't restrict creativity after the tutorial), and the story could use a LOT of revision. There is an option that pops up to switch modes if you want to focus more on renovation than story, which is nice, but for some reason that option disappears after a while and you're forced to continue to read through the story. I think there's probably better options for those looking for tripeaks solitaire or home decor games, but you can make your own judgement.