If you play games exclusively on iOS or Mac as I do, LootBoy leaves you pretty much outta luck, which seems strange since they made LootBoy itself available for iOS.
There is one pack for 99 cents (or 100 diamonds) which promises the possibility of getting $10, $15, $20 or $50 in App Store credit, which would be great, except there’s no GUARANTEE you’ll get any App Store credit at all, ever, even though this app generously lets you spend up to $9.90 an hour for up to 10 packs. If you don’t get App Store credit, you still get cards - almost always for PC games. Again, if you game in iOS or on a Mac, these are useless except for the fact that you can shred them for coins. But then again, since there are no iOS/Mac-compatible cards you can get for your coins, they’re useless after all. Which begs the question, “Why is this called an App Store Loot Pack if most of the time you don’t get ANYTHING useable in LootBoy Store?” It also begs the question, “Why did you bother making an iOS version of LootBoy?”
I’ve only had this app for a short time, and haven’t bought enough of LootBoy Store packs yet to know how frequently (if ever) App Store credit cards appear. When I do, I’ll update this review, and if it happens often enough, I’ll give LootBoy a higher rating. But until then, I’ll ask again: Why did the developers bother to make an iOS App with so little iOS content?