You take a great game with experimental features that would promote new tactics to an Ios/android game. With a COW THAT HAS LOADS OF CASH IN IT... It’s a fun and enthralling game, except in order to progress as fast as over half the server playing, you have to be a Persian prince, or Elon musk. This game has great achievement rewards that allow for Play2win users to have a chance, but implementing someone to buy a fortress, which can take weeks of grueling grinding for resources and building of 5 castles to make one fortress seems ridiculous! The implement of free fortresses in itself is not the issue. Free fortresses take quite a bit of silver “ammo” to conquer but someone who has loads of money to give to the dev’s, can buy one. This feature completely ruins the play2win aspect entirely. There is constant demand to spend money with faster production, instant silver exchange, recruitment, recruitment time, etc. etc. There is too much opportunity to spoil a good game, which is why the only people left playing are the hardened veterans which once loved this game. And those Arabian princes that feed the cash cow that Is this game.