Overall, great concept for a game. Coming from an era of Mike Tyson’s Punchout, I was expecting the same style of mechanics, but with the twist of upgrades and PVP elements.
The complexity of each fight takes away from the retro/simplistic feel of this game. There are 4 buttons for hitting, and 4 for moving forwards/backwards to move closer or away from the opponent, plus left/right dodge, and two buttons to block. This brings the total button interface to 10. On a phone, there’s more buttons than screen.
On top of that, in order to perform certain moves, you need to press combinations to do so, or in some instances, long press to perform power attacks. While you’re busy trying to figure out what buttons to press, you’re also trying to determine what your opponent is doing.
They’ve made this game far too complicated in the PVE element. I think this layout works for PvP because of the lack of AI.
I would recommend keeping it simple for the standard campaign, left and right to dodge, up to block up (press no button to block lower) and down to duck. Two buttons to hit (left or right side) with holding up to strike the face. Hold for power attack. The controls need to be simplified.