Are you having issues? Select the issue you are having below and provide feedback to Live Link Face.
Complete guide to troubleshoot Live Link Face app on iOS and Android devices. Solve all Live Link Face app problems, errors, connection issues, installation problems and crashes.
Table of Contents:
Some issues cannot be easily resolved through online tutorials or self help. So we made it easy to get in contact with the support team at Unreal Engine, developers of Live Link Face.
Live Link Face for effortless facial animation in Unreal Engine — Capture performances for MetaHuman Animator to achieve the highest fidelity results or stream facial animation in real time from your iPhone or iPad for live performances. - MetaHuman Animator uses Live Link Face to capture performances on iPhone then applies its own processing to create high-fidelity facial animation for MetaHumans. - The Live Link Face iOS app captures raw video and depth data, which is ingested directly from your device into Unreal Engine for use with the MetaHuman plugin. - Facial animation created with MetaHuman Animator can be applied to any MetaHuman character, in just a few clicks. - This workflow requires an iPhone (12 or above) and a desktop PC running Windows 10/11, as well as the MetaHuman Plugin for Unreal Engine. - Stream out ARKit animation data live to an Unreal Engine instance via Live Link over a network. - Visualize facial expressions in real time with live rendering in Unreal Engine. - Drive a 3D preview mesh, optionally overlaid over the video reference on the phone. - Record the raw ARKit animation data and front-facing video reference footage. - Tune the capture data to the individual performer and improve facial animation quality with rest pose calibration. - Select from the iPhone system clock, an NTP server, or use a Tentacle Sync to connect with a master clock on stage. - Video reference is frame accurate with embedded timecode for editorial. - Trigger recording externally so actors can focus on their performances. - Capture slate names and take numbers consistently. - Delete takes within Live Link Face, share via AirDrop. - Transfer directly over network when using MetaHuman Animator.