Company Name: Darius Immanuel Guerrero
About: Unleash your fears in a fourth-wall-breaking platformer horror game that will
leave you questioning allegiances..
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by CW Gadget
I’ll start by saying that the game is mostly fine. It’s largely competent and completeable. I finished it in just over two hours. The story is largely nonsense, with character motivations changing constantly, insipid attempts at creating vague lore, and twists with no real impact at all. The jump scares come exactly where you expect them. The controls are generally fine, but fall apart any time you are expected to do tight platforming or interact with moving/moveable objects. The biggest flaw is that the entire middle act is just playing every level again with very, VERY slight changes. The final act introduces a couple new levels and mechanics, but ultimately ends with going back to another retread of a level. Finally, the game ends with a very silly Undertale-inspired boss battle (albeit with way worse controls and design). You can, in cases like this, really see every inspiration the game has, because it wears them proudly and (often) poorly. The art is nice, at least. All in all, it was fine, and feels like exactly the kind of game children will enjoy when they haven’t played any of its much better inspirations. Would recommend playing for free if you’re going to try it, but I imagine the game would be miserable to complete without doing the no-ads IAP. I saw a single ad, and paid the couple dollars to not have to endure that again.
by Mmtkda
I started this game not knowing what to expect and also at 2am… I’m not used to horror but I thought the first jump scare is a little too intense for there not to be any kind of caution. Especially for any players with sensitivity issues or anything like that. Or if you’re like me and get scared easily. I started the game and it was so nice until it scared the daylights out of me and now I’m not sure I want to continue.
by Scamwich
It is a decent game, and I’d like to see more like it. But it could have had more thought put into it. For example, you have an ad every three times you die. This wouldn’t be a problem if you didn’t die so often, and it could be fixed by having more of a time-based approach (ie; 1 minute passes and the next time you die you have an ad). Also, this seems to rip some cliches from the internet, and there was underutilized room for creativity. Nonetheless, it’s a step in the right direction for quality video games.