Company Name: Hothead Games Inc.
About: "High-impact 3D graphics that make us go..
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The following contact options are available: Pricing Information, Support, General Help, and Press Information/New Coverage (to guage reputation).
NOTE: If the links below doesn't work for you, Please go directly to the Homepage of Hothead Games Inc.
E-Mail: [email protected]
Website: 🌍 Visit Rivals at War Website
Privacy Policy: http://www.hotheadgames.com/privacy-policy/
Developer: Hothead Games
54.17% Contact Match
Developer: Hothead Games
E-Mail: [email protected]
Website: 🌍 Visit Rivals at War Website
100% Contact Match
Developer: Hothead Games
E-Mail: [email protected]
Website: 🌍 Visit Rivals at War Website
by Cheeky Cheetos
MATCHMAKING!!! Everything in this game is perfect. You create your own team with different gear cards for each soldier, get to name them, and can earn in-game currency to buy and upgrade them. In order to get in game currency, you need to either battle or purchase them using your real money$$$. But of course I want to earn it so I battle others online, only problem is im getting matched with people 20, 30, and even 40+ overall then my team overall which makes it hard to win. FIX YOUR MATCHMAKING THEN ILL GIVE IT A BETTER RATING
by ALL ABOUT REVIEWS
First off, the matchmaking is absolutely dreadful! For nearly 10 games in a row I was matched against people who are 5 levels above me and have a much higher team rating. (I'm rating 32, the highest I was matched against was 46!)
Second, the AI is godawful. I've watched so many games where my troops absolutely refuse to enter the objective area, they simply stand outside it and allow the enemy team to waltz inside. I could stand the matchmaking failures if my team was in the least bit functional!
by Fixer Up
The game is addicting when you are absolutely dominating the players, but completely infuriating when you are on a loosing streak. The idea of equipping your team with items and sending them off into a war simulator is a unique one. Although, it’s execution could’ve been refined more. As the game is too reliant on a ramdomized system of matchmaking and playing the game. When it comes to my troops, I want to be strategically thinking about what to put on to my soilders, but it really doesn’t matter. I want to command my team in some way to lead them to victory, but the game doesn’t provide that. One idea that could work is to have set plans that is equipable to my soilders, how this would work is that the plans tell the A.I how to play, like maybe tell it to be offensive, defensive, stay with the team, flank the enemy, just something to give me more control. Then, maybe the fact that everything brakes, soilders get critically wounded wouldn’t be such a problem. Summary, give the player more control over how the team fights, make equipping items matter and make the player think about stat changes.
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