this is my first battle rpg so if you read this review, please understand that i've never played a game like this before! overall, i wasn't expecting to like it very much, but i think it's actually a pretty fun game and i want to see how long i can stick with it!
things that are great:
- the login bonuses during the first week of release are very very good! with the codes and the bonuses, i made it to chapter 8 of the story!
- the designs for characters are imo very pretty and thought out and the backstories definitely have thought behind them. the storybook aesthetic has been done very well, especially for the chapter covers; they are quite literally gorgeous and so interesting- like a pop-up storybook!
- there are a lot of game mechanisms that at first seem pretty random, but most of them make sense once you get used to the gameplay
- there is technically a pity counter for the gacha gameplay! you get to pick one character and at 120/240 pulls, you can receive it! on the topic of the gacha, it has so far (i've only done about 50 pulls) been pretty decent; i've received one epic character per 10x pull, and each time it's been a new one :D
- they are very generous with the gems used to buy pulls in the gacha, i think about 30 of my pulls were from gems earned in the first day or so of gameplay; keep in mind that gems come very easy and fast early on like in most games with this sort of currency style
possible improvements:
- when you pull in the gacha for characters, the pulls are symbolized by a card deck. for example if you have 5, when you go to pull 10, you don't use any of the 5 you already own and instead pay the price of the full 10; the only way to get rid of any number that isn't a multiple of 10 is to pull once, which personally i find a bit annoying: it would be much better if: when you already own 5 pulls and you would like to draw 10, that you use the 5 you own and pay the price of the 5 you would need to complete the 10, instead of the full price of ten and not using the pulls you own. i don't know if i've worded this well, but hopefully it can be understood!
- it would be great if there were more farming mechanisms, especially for the memory of essence. it is the one thing holding me back in upgrading my characters and progressing in the story and several other power based mechanisms. i know there's the wagon, but it doesn't really provide nearly enough- it takes 15k to upgrade one character once at a high enough level, when it gets to that point, it becomes extremely slow to pass levels and the stalls between having enough power are inconveniently long.
- it might be fun to have limited time characters, or seasonal ones that can only be won during an event to spice up the collection part of the game!
- this might just be my devices, but i have a pretty new laptop so who's to say: this game uses a lot of energy rather quickly