The general trade off for games with energy meters is that once you deplete the meter, you have to shut the game down and go do something else for a while to let the energy recharge. The alternative to that is to pay money to recharge the meter. In this game it’s pretty easy to run out of merges in base camp and spend all your energy on dungeon runs, and then you’re left with nothing but to shut the game off for a few hours until you can run another dungeon and earn more materials to merge to unlock more land.
Except…
Surprise! You don’t refill energy while the game is closed, only when it’s open. Shut the game down with 3 energy at night, open it the following morning, and you have…4 energy. The timer is 6 minutes per point of energy and doesn’t tick over until the game is reopened, leaving you with 36 minutes of staring at a screen with no matches before you have the energy to get more materials. Unless, of course, you want to spend cash to buy a refill…
This behavior is a new low for predatory behavior and needs to be stamped out across MergeCrafter Store. Refuse to do business with any developer that uses this tactic. They need to be put out of business.