Company Name: Riot Games
About: Put your team-building skills to the test in Teamfight Tactics, the ultimate PvP
strategy game from the studio behind League of Legends.
Bust out the big-brain
strats as you draft, position, and fight your way to victory in an 8-way
free-for-all battle.
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The following contact options are available: Pricing Information, Support, General Help, and Press Information/New Coverage (to guage reputation).
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Contact e-Mail: [email protected]
E-Mail: [email protected]
Website: 🌍 Visit TFT Website
Privacy Policy: https://www.riotgames.com/en/privacy-notice
Developer: Riot Games, Inc
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Добрый день. У меня вышла проблема в заданием "Отличник" (активировать призмаиический уровень особенности). Я улудшила 4х персонажей до 3х звезд, но не получила не "изумительную награду" и выполнение задания. Мб как-то по иному нало выполнять это задание?
by Disgruntledgoldfish
This is a pretty fun game and as a long time consumer of Riot game’s services I can say this one of the more enjoyable games now that I understand how to play. That is, as long as you start out as top of the lobby….
Just as Riot has a history of doing, they sacrifice balance and variety for wow factor. It’s a very tough game to get in to as a beginner to start with, but even once you figure it out, your chances of “victory” are slim. I see why top four are considered winners, because the difference between first and fourth is massive, let alone first and last. The fact that either every high tier team comp is contested or one player does so well (due to a combination of luck and skill) that there just isn’t a chance for anyone to knock the king off his pedestal, is what makes this game so unfun to me. Out of the 65+ games I’ve played so far, only 3 have felt like everyone in the lobby had equal chance of winning.
Either more variety needs to be added to this game so that more team comps are possible or there needs to be more of each champ available in the community pool or bring down the top tier comps down to realistic standards so everyone can feel good about playing this game. For these reasons I’ve given my one star and I just simply have better more balanced games to play in my free time.
by Theimpduke
After a few years of this games existence riot hasn’t made the recent ones any better than the trainwreck that was Elementals.
Every other set has it’s OP one-shot champs that make the the game just a rush to level up the units that win while everyone else is left behind to get undoubtedly destroyed by the winning players already superior team. What makes it worse is Riot never eliminated these problems: low gold income, seriously just increase it so everyone can get their units stronger at level 2, it takes a lot to find the unit you need for each unsuccessful re-roll you don’t find it. And of course orb drops giving you money instead of items, if I need money I can just save up during the game. I don’t need extra money from orbs if you just give better gold income at the start. I lose so many games because of the awful RNG giving me no items from the drops while the other players have like 10 more than me. So in conclusion, TFT is a fun game for only the winning player, the players on a losing streak have no hope of getting back on their feet after each loss makes them lose more health especially at the end where they might have their chance and then is robbed from them from the already winning player. Not worth playing anymore.
by Xievier
The newest patch made the game really boring. It went from 5 viable different builds to two. Those builds share champions. The game no longer has the options it did. It’s just a fight for those champions. It’s now has a much higher luck component. Terrible balancing. The changes to the champs feel more like someone throwing darts to decide how to buff or nerf. The balance team makes sweeping changes every week. Instead of small changes to one or two components. They increased the percentages of getting common champions to make them more viable. When that worked and people started using those champions they nerfed the common champions so people would stop using them. I have no idea what the goal is. They change their mind every week. They nerfed all viable build simultaneously while buffing underused champions. Those champions were underused because they nerfed them. I don’t think they play test changes. They must just look at a chart of data showing win percentages and randomly nerf champions and items used in those builds.
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