I was a bit dismayed at the developer’s comments for some of the critical reviews, which initially turned me off. Then reading some of the more positive reviews, and being a fan of the genre, I decided to give the free prologue a test drive (after all, that’s the whole point of why they made the free prologue). For a small development team (I think 2 ppl based on another review) this seems really well done. It’s definitely closer to Myst than to games like The Room, so I can understand why some players disliked the design and gameplay. However, I found it to be enjoyable. The puzzles themselves were on the easier side, though one of them did not seem to relate at all to the in game clue (not hint) so that had me stumped. The player does spend most of their time clicking through the world and searching for items, that’s the genre, so if it’s not for you I’d move along. This type of game is more about the exploration of the world than just solving puzzles. As with games of its kind, Meridian suffers from the player sometimes having to click around, unsure of whether they’ve missed something or not. Again though, that’s part of the puzzle aspect—figuring out what you need in order to move forward. The storyline is intriguing, and since I like a good scavenger hunt I’ll give one of the paid chapters a try. My one suggestion would be that the devs work on their professionalism when addressing critiques of the game, and not take an aggressive tone with players.