Contact Meridian 157: Prologue

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About: Chapter 1 and 2 have been officially released! Get it now on the App Store!
Meridian 157: Prologue is a point and click puzzle game focused on engaging
puzzles, immersive visuals and an exciting storyline. It is the first part of
the Meridian 157 series, where you play as detective David Zander investigating
a mysterious weather anomaly in the northern Pacific Ocean.



Meridian 157 Customer Service 👿🤬😡😠💢😤

Meridian 157: Prologue Contact Information

Listed below are our top recommendations on how to get in contact with Meridian 157: Prologue. We make eduacted guesses on the direct pages on their website to visit to get help with issues/problems like using their site/app, billings, pricing, usage, integrations and other issues. You can try any of the methods below to contact Meridian 157: Prologue. Discover which options are the fastest to get your customer service issues resolved..
The following contact options are available: Pricing Information, Support, General Help, and Press Information/New Coverage (to guage reputation).



NOTE: If the links below doesn't work for you, Please go directly to the Homepage of NovaSoft Interactive Ltd








Read 3 Customer Service Reviews 😭😔💔

4.6 out of 5

Pointless, unimaginative

2022-05-03

by BostonM

You “walk” around, picking up any items you find, that are scattered around without reason. The items let you interact with certain obvious things, leading to more obvious items, more obvious interactions. Sometimes there is an boring puzzle game to solve. One of the puzzles is flat-out stupid, hard to believe you’ll figure it out without consulting a walkthrough. The navigation control is crude. You can’t turn around, you can only back up, and, weirdly, sometimes “backing up” actually navigates down to where you haven’t been before. The biggest missing component to this game is imagination. Nothing imaginative or surprising happens.

Click click click

2022-05-10

by KymberlynT

I think this could be fun at some point if it were updated a good bit. Too much time is spent clicking from one path to the other. See an item, pick it up, click, click, click, go back to the last location, use the item, click, click, click, go back further down the last path to find the next item. There are only a few actual puzzles. The rest is like a treasure hunt, very unchallenging treasure hunt.

I appreciate the free Prologue. I don’t think I’ll buy the following chapters. It’s the type of game I love but it wasn’t complex enough for me. All the clicking and old style graphics really bummed me out.

Not a bad game

2022-05-17

by Twoarmscollin

I was a bit dismayed at the developer’s comments for some of the critical reviews, which initially turned me off. Then reading some of the more positive reviews, and being a fan of the genre, I decided to give the free prologue a test drive (after all, that’s the whole point of why they made the free prologue). For a small development team (I think 2 ppl based on another review) this seems really well done. It’s definitely closer to Myst than to games like The Room, so I can understand why some players disliked the design and gameplay. However, I found it to be enjoyable. The puzzles themselves were on the easier side, though one of them did not seem to relate at all to the in game clue (not hint) so that had me stumped. The player does spend most of their time clicking through the world and searching for items, that’s the genre, so if it’s not for you I’d move along. This type of game is more about the exploration of the world than just solving puzzles. As with games of its kind, Meridian suffers from the player sometimes having to click around, unsure of whether they’ve missed something or not. Again though, that’s part of the puzzle aspect—figuring out what you need in order to move forward. The storyline is intriguing, and since I like a good scavenger hunt I’ll give one of the paid chapters a try. My one suggestion would be that the devs work on their professionalism when addressing critiques of the game, and not take an aggressive tone with players.


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