This game starts off relatively strong, as the tutorial guides you through the basic mechanics of aiming and firing (for both yourself and enemies); it grows exponentially weaker when you play that tutorial again at level 16. And 17. ....and 18. Oh, and 19!
Seriously, I can only assume that the game randomly selects one of the 5 different stages I’ve actually played without a thought to the ramifications of that repetition, creating wonderful moments where the game I’ve apparently completed tries to teach me how to play four times in a row. The puzzles require no thought (in a pinch, just shoot enemies one by one, since there’s no ammo cap or penalty for missing), the stages themselves are barren white space with the occasional wall, and every character is identical save for bosses with SUPER FUN hats and HILARIOUS names to differentiate themselves between the remaining cannon fodder.
Overall, this game fulfilled its purpose. Unfortunately for my fellow players, that purpose was a shameful cashgrab (whether you pay for barely noticeable cosmetics or to free your soul from the burden of ads), and it plays like one. 0/10