Interesting idea, neat concept, but it seems unfinished. Choosing the "wrong" choice should result in a longer trip down the wrong path, as opposed to a simple "bad move, agent" alert and chance to retry. More consequences would be interesting. Also, the 3hr "wait to unlock" periods after chapters. It slows storyline and gameplay, completely ruining the narrative. You can pay to unlock the next chapter, which I haven't bothered to do. I just exit ANNIE96 , and eventually remember to check back later. And finally, the text conversations: less profanity, more descriptions, please. Have the agent describe the scenes to his contacts. While that's not how people talk, it would enhance the scene in the player's mind to have notes like "it's cold here; the pedestrians are bundled against the rain," "I've never seen a place so crowded," etc. -- All in all, solid potential, and I'd encourage the developer to keep trying at this project. I'm still playing this game, I want to see how it ends.