Company Name: Playdead
About: Apple Design Award Winner.
What the press said:
“MASTERPIECE! Inside is a 2D
puzzle platformer that builds upon what made Limbo great, and in fact builds
something greater.
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by Slim_cop
This was a pretty cool game. Nice graphics, but I was more intrigued by the grimness of the demo. I was hooked and needing more after the first encounter. It gets tougher as you progress, and you’ll run into the “this is impossible” scenarios, but trial and error and decent problem solving skills will get you through it. I played for 3 days. Maybe 15 minutes the first day, 3 hours or so the second day, and 1 hour the third day until it was complete. There are so many unanswered questions. The key question being what the hell is going on??! It’s a terrible feeling to watch a show or movie, read a book, or play a game and, at the end, be left clueless. A short comic at the end showing what happened to get to the game’s present would have been perfect. Even with that though, the ending needs to be cleared up somehow. I feel like I enjoyed playing through it all so much and wanting to know the end game so badly, only to get to the end and be let down. An editor said “the game was meant to be experienced and not understood” but who wants to NOT understand something after playing through it for all that time AND spending a meal worth of money for it?? I feel very let down.
by Anna Lytical
I very much enjoyed this game until the end. The gameplay was entertaining and the “puzzles” challenging, creative and intuitive. You can die but respawn at the last failed “puzzle” and you can’t maneuver yourself into a dead end which makes the game flow very nicely. I have essentially two issues with the game. First, one of the last “obstacles” is very difficult to perform given the way the player controls the character. The touch controls on the iPad are twitchy and not always precise, however one of the tasks near the end of the game requires seemingly pinpoint control and the slightest variation in movement forces the player to start over. While you may know what to do, the inconsistent gameplay doesn’t allow you to do it—frustrating. Second, the end of the “story” is very much a letdown. It’s like the game makers ran out of ideas so they just up and quit—disappointing.
The game was certainly worth the money, but I’ll hope for a more complete offering in the future.
by Katzgal
The game overall was incredible, I’ve never actually finished a game like this and it’s usually because I get bored. Night one I played for three hours, night 2 for an hour, night three for a half an hour. Graphics, soundtrack, general gameplay were all amazing. I want to keep playing it!
However, it hints at a storyline but never gives you an actual storyline. When the game ends you’re just as in the dark as when you started and its really quite disappointing. I want to know why we’re running away, why they’re trying to kill us, and what the heck are they doing to people in general! The ending was probably the worst ending I’ve ever seen.
It’s also far too short to be worth the $7 that it costs for the full version. I’m not particularly good at games like this, and if only took me maybe 6 hours total, and that’s including short breaks. I was hoping it would be a game I play for weeks, not days.
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