Company Name: Foursaken Media
About: To your left, lumbering Giants smash into hordes of skeleton warriors. To your
right, Knights cut through lines of Goblins with their lances.
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Developer: Foursaken Media
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by StonePhite
Good game overall IF we can advance past waves on our main castle and defend our outposts. It’s just endless waves of impenetrable skeleton knights who have 2x100 more health than our strongest units and you can barely get past halfway when they start pushing you back to your gates. The enemy has every advantage we don’t have with sending the strongest units every second while we wait about 30sec for a not so counter unit which is really an unfair difference soon after you begin the game your just crushed and can do nothing about it. It seems the only way to have even a slight advantage is to use real money for crystals, which would seem not to help much I would think. Its a good game but all this impossible disadvantage just ruins it, it’s only fun for a little while (about +-10 hours), my thought, not worth the storage use and money.
by XGamerFPS
The game is great by all means but there are two things that will take players away from the game. One, the error that pops up when you take a land or defend a land and you receive a message to get new equipment. It loads and loads and then says there’s an error. I used to play the game and it worked fine but now there suddenly is an error which makes the game even harder. Speaking of harder, the second issue is the difficulty. Normal is expected to be a much more challenging experience than easy but normal is completely overpowered. Especially in terms of the how quickly and at the rate at which the enemy puts out units is literally SPAM. You would think easy would change this but it is virtually the same and practically makes the game unplayable when you can not even get command points before you are swarmed by numbers or by units that are charging you instantly or spawning in the middle of the field next to your wall.
by C0RVUS_C0R4X
There are some brutal waves that require certain units. The wave I can’t get past covers the field in goblin rifles. They bring down your character in one or two volleys. The easy answer is use anti ranged defenses. The reality is that goblin rifles aren’t counted as ranged by the game. No normal means of handling them work. And you can’t charge into the field to take them on yourself. You’ll get shot down. If you survive long enough, you end up inundated with spiders. Your character CANNOT survive outside the walls at this point. Then they drop rocketeers. Frickin brilliant. This isn’t the only wave that’s this bad. A lot of waves feel like a dev said, "You know what would be really frickin unfair?" And then did it. That combined with some coding bugs and always overpriced units make the main waves a slog that hangs over you head all the time. This game can be really fun, but the levels are so cruelly designed it simply becomes exhausting at times. PLEASE REWORK IT.