This game is phenomenal, in ALMOST every way. The largest problem people have is with violent, but that’s not an issue. When you can actively counter a team using common sense, the only way to balance the odds of a team being countered, and with the AI “smarts” that team will use, is to increase the odds of it’s rune procs. That all makes perfect sense, otherwise things would be too easy.
The true issue is the “Glancing hit” system this game has. My go-to monster for pvp is a Katarina team I’ve been using since the start and making incredibly strong. My Katarina has a 100% critical strike chance. That means that 100% of the time, EVERY hit, is going to land as a critical unless it glances. YET, when I hit a fire monster with Katarina (a wind monster), she will glance all three times, I reset with the wind dragon/gany and do the combo again immediately... and glance.... THREE MORE TIMES. Please, explain to me what the point is in critical chance, if the chance to glance is so high. This doesn’t happen all of the time of course, but I would say on average I glance 80% of the time on off element, and that is WAY too much. Glancing, unless you are stacking separate glancing effects, needs to be much weaker than it currently is.