So I’ve been playing a couple of weeks now and I have some opinions. First, by and large, it’s a solid word puzzle game with a good premise and decent execution. The UI could use a little bit of fine tuning, especially on phone screens where the limited space makes accurate selecting of pieces a bit too much trial and error. But that’s whatever. Lots of puzzle games suffer a bit on phone screens. There are two areas, however, that impact the fun of the game. 1. The random nature of the daily puzzle is suboptimal. Frankly, combining the daily puzzle with the user submitted puzzles is a bad idea. The daily puzzle should be the central draw to bring players into the game each day. Therefore they need to be good. As is? Sometimes there’re good, sometimes they’re not. They either need to have better curation or they need to be made by the devs, not farmed out to the players. 2. The puzzle should be making words to fit the category NOT trying to figure out the category. I’ve gotten stuck several times. If I’m struggling because I can’t figure out how the pieces apply to the category, that’s fine. In those cases it’s me playing (and failing) at the game I opted into. But when I struggle because the category is hidden and nothing is fitting together, it feels like a cheap trick. It doesn’t feel good. That’s not the point of the puzzle. But hey, even with those issues I’m still playing.