Contact Where They Live: Monster Walk

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About: Enter a world where mysterious creatures roam about, looking for a place they
can call home. As you build a vast landscape of your own design, you’ll
attract a variety of monsters with distinct personalities and interests.


 
  2025-03-18

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NOTE: If the links below doesn't work for you, Please go directly to the Homepage of Talofa Games



Verified email ✔✔

E-Mail: [email protected]

Website: 🌍 Visit Monster Walk Website

Privacy Policy: https://talofagames.com/privacyg2

Developer: Talofa Games





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3 Most reported problems 😔💔

4.5 out of 5

Not counting my steps…

2025-03-17

by A H 799

I downloaded this game because I thought it would be a fun way to keep track of my steps, and I love the idea of collecting monsters. I work two jobs and walk about 12,000 steps a day between both of them. I made sure my Health app was up to date and the pedometer was working. It is. But this game only registered 23 steps…. Across 3 working days. I would open my health app and check my steps, then exit out of this game and reboot it. Same thing, only 23 steps were registered. I’m not sure what happened. It was counting my steps before, for maybe about the first 4 hours that I had it… then it just stopped.

Frustrating to use but entertaining

2025-03-18

by Noodlespine

I’m a college student who does a lot of walking, so this game is perfect and also gives me reason as an introvert to get out of the dorm! I love the characters, the designs, and the functions, but I very frequently get frustrated with UI/UX.

For starters, I made the terrible decision of placing my buildings in the base just off the entering screen, thinking I’d be able to change their positions later. This is not the case, and having the screen revert back to the place it enters at every. Time. I. Press. The. Screen. Is very annoying. The ability to change locations of items at the base would be tremendously appreciated.

Generally, the screen reorientating against what I try to have it set up to do is really bothersome.

In the “Monsters” tab, the “auto assign” and “sort:” buttons really cloud the screen. Maybe a little bit smaller that way the user can pay attention to the utility of the tab? And also, I recommend sorting by power level and elements. If it clogs the screen when opening the “sort:” tab, you could try the approach of keeping it simple and a symbol that changes when pressed.

Altogether, I’ve made a lot of critiques, but I do genuinely enjoy the game. I hope to see it improve and I love what I’ve seen so far!

Good, no direction

2025-03-19

by Jaime Gold

I checked the reviews literally to see what I’m missing, and turns out super common issue. There is hardly any direction, and when there is it’s just “go do this” maybe with a “go here to do it” with no information on where that is or what is happening

No idea how I unlocked the void island achievement, or how I managed to miss the void walker but that was zero guiding. Still haven’t found anything labeled “void walker”

The jump skill? I’ve been through all my monsters, and cannot figure out any with special skills. Some are “unusually strong” but are lower levels than other monsters and definitely weaker. Hard to tell when they’ll do 100 or 300 damage.

I know we’re trying to get away from spoon feeding games, but a map? A droplet of information?




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