I’m a college student who does a lot of walking, so this game is perfect and also gives me reason as an introvert to get out of the dorm! I love the characters, the designs, and the functions, but I very frequently get frustrated with UI/UX.
For starters, I made the terrible decision of placing my buildings in the base just off the entering screen, thinking I’d be able to change their positions later. This is not the case, and having the screen revert back to the place it enters at every. Time. I. Press. The. Screen. Is very annoying. The ability to change locations of items at the base would be tremendously appreciated.
Generally, the screen reorientating against what I try to have it set up to do is really bothersome.
In the “Monsters” tab, the “auto assign” and “sort:” buttons really cloud the screen. Maybe a little bit smaller that way the user can pay attention to the utility of the tab? And also, I recommend sorting by power level and elements. If it clogs the screen when opening the “sort:” tab, you could try the approach of keeping it simple and a symbol that changes when pressed.
Altogether, I’ve made a lot of critiques, but I do genuinely enjoy the game. I hope to see it improve and I love what I’ve seen so far!