Let’s ignore the fact that this is on mobile for a minute. I’ll cut the graphics some slack.
The game looks and feels FINE, at best. And FINE is okay, but given how bad things have been for the PC and Console versions, we can all accept that this is better. But there’s still issues here and some new problems too. For one, the controls are somehow *worse* than the anniversary versions on mobile, even though the schemes are almost identical. Usually they’re supposed to scale depending on the device you’re playing on, but I’m on an iPhone SE, yet the controls were puny and horribly placed. I would’ve actually liked an almost exact copy and paste of the original controls, because at least they kind of worked.
Another thing is the compatibility. If you have an iPhone SE (2020), don’t play this game. Avoid it. It’ll not only murder your battery, it’ll also kill your phones performance. Right after I closed the game, it took about 20 minutes for my phone to cool off and run like normal, which is way longer than normal. This game was not designed for the SE.
Lastly, while I do appreciate the bug fixes, the games still don’t feel right. And there’s still the problem of getting catapulted across the map for hitting a ped the wrong way (which wasn’t present in the original game/games since all three share the same physics). That shouldn’t be an issue still two years later. I see the smaller changes, but I don’t think it’s quite there yet.