I have been a Ironhide fan since the very beginning. Things have certainly gone downhill fast since the first 3.
Level design and difficulty are artificially designed not for fun, not for a challenge, but only to force you to make IAP. I don’t just mean towers and hero’s (which are incredibly more powerful than starter towers), but even starting at level 13 where you can’t even beat the stage on normal without dropping thousands of gems.
Enemies that can’t be blocked, enemies that spawn dozens of additional enemies just by advancing, enemies that spawn more enemies when they die, enemies that roll past your guards during the “gaze” or whatever, which exists throughout half the map.
To pay $6.99 already is a steep price compared to every other F2P on the market, but be hit with the same necessity to pay as a F2P after already paying for the game is outrageous. Yes, you could farm thousands of gems for weeks to beat a single level, but this isn’t how these games were originally designed. Unfortunately I’ve already purchased all previous ironhide games (what are we at, 7 or 8 KR variations??), but I’m not buying any more. This isn’t worth the ~$50 they expect you to shell out for the full experience.
Shame on you Ironhide, for building up a fan base with what was previously good game design, and apparently a passion for the game and the art, and now stabbing them in the back.