Been playing since the game opened. Aside from all the unbearable dialog, I play games for fun not to read books or I’d read a book, the graphics, gameplay are great. Issues: game at first makes you think you are fighting a great threat, threat has nothing to do with the mobs in game, they are static unless triggered by attack, you can walk right through them, unless you are raiding then there is an aggro zone. The threat are players, specifically whales. Like every game in existence you get those 10%ers who have loads of cash to spend, what do they do, they flex and not on their own counterparts because that’s just nutty, fighting your own strength or level, why? When you can ruin the game for casual players isn’t that better, I mean I wake up everyday and look to pick on the less fortunate, don’t we all?! So why oh why haven’t developers designed money caps on servers to keep the game fresh and fair for everyone? Make a server for whales, you spend over “x” amount of money you get planted on a server for the rich and lonely. Keep the game clean and fair, people will be willing to spend more when they are having fun; or the rich will try to out spend their counterparts for power, win win.