It’s cool that the lessons exist, but often the AI seems to play by different rules than what the lessons say is possible (I can almost never capture my AI opponents stones in false eyes or edge ko’s well after the ko move, but AI captures mine in the same scenarios). The practice lessons don’t explain the reasoning behind them that would explain these discrepancies despite trying to explain the basic patterns, so I usually end up way more confused than I end up playing with friends who know how the game works.
Also the practice lessons include scenarios that would be so unlikely to happen they are borderline illegal.
I had to look this up online, but apparently the korean system treats and counts Seki capture very differently in the scoring than Japanese Go does. Even knowing that, and having learned how to count scoring, I still can’t figure out where they are getting the crazy high score numbers the AI usually gets. Its like they’re combining capture points with territory points.
I’m still learning Go, so I appreciate any chance to look at the pieces at all since I don’t have a physical board at home. BadukPopGo is convenient. I’m just a little worried it’s messing with my comprehension of the game as I try to get a better handle on complex endgame scoring, ko, seki, and false eye scenarios.