Company Name: Toppluva AB
About: Explore entire mountains in this open-world skiing & snowboarding adventure!
Land the biggest cliff drops in the backcountry, freeride down a steep chute,
clip the gates in a slalom track, stomp a perfect park run, or just explore the
vast ski resorts - the choice is yours!
Note:
This is a demo version with the
first mountain available for free. Purchase the full game to unlock all 7
mountains and get the twin-tip skis and b.
Listed below are our top recommendations on how to get in contact with Grand Mountain Adventure. We make eduacted guesses on the direct pages on their website to visit to get help with issues/problems like using their site/app, billings, pricing, usage, integrations and other issues. You can try any of the methods below to contact Grand Mountain Adventure. Discover which options are the fastest to get your customer service issues resolved..
The following contact options are available: Pricing Information, Support, General Help, and Press Information/New Coverage (to guage reputation).
NOTE: If the links below doesn't work for you, Please go directly to the Homepage of Toppluva AB
E-Mail: [email protected]
Website: 🌍 Visit Grand Mountain Adventure Website
Privacy Policy: http://www.toppluva.com/GrandMountainAdventure/privacy_policy/privacy_policy.html
Developer: Toppluva AB
50% Contact Match
Developer: Noodlecake
E-Mail: [email protected]
Website: 🌍 Visit Alto's Adventure Website
by Ground_Mushroom
Demo is short and no options to purchase in full. A little pricey to begin with and then there’s expansion cost as well??? Camera doesn’t seem to have the right angles or maybe it’s bc we can’t see through the opaque trees. Pines and leaves should become transparent when approaching. Camera should have reactive adjustments so the hold angle and change timing is different for different style players. One for slalom, one for jumping, and one for downhill. Lmk if you have any questions when making adjustments in development.
I see everyone asking for first person and I know this will be a huge task but if you are ever to do this a gyroscopic camera movement for the head would add an amazing touch. I know other games are using this and think it would add something to this experience that could not be achieve before this technology.
Also could be more tricks like location tap or hold grabs through rotation and butters also could you make flip Rotation on free motion to land more precise. Everything could just respond a little better.
by Ground_Mushroom
Demo is short and no options to purchase in full. A little pricey to begin with and then there’s expansion cost as well??? Camera doesn’t seem to have the right angles or maybe it’s bc we can’t see through the opaque trees. Pines and leaves should become transparent when approaching. Camera should have reactive adjustments so the hold angle and change timing is different for different style players. One for slalom, one for jumping, and one for downhill. Lmk if you have any questions when making adjustments in development.
I see everyone asking for first person and I know this will be a huge task but if you are ever to do this a gyroscopic camera movement for the head would add an amazing touch. I know other games are using this and think it would add something to this experience that could not be achieve before this technology.
Also could be more tricks like location tap or hold grabs through rotation and butters also could you make flip Rotation on free motion to land more precise. Everything could just respond a little better.
by Ground_Mushroom
Demo is short and no options to purchase in full. A little pricey to begin with and then there’s expansion cost as well??? Camera doesn’t seem to have the right angles or maybe it’s bc we can’t see through the opaque trees. Pines and leaves should become transparent when approaching. Camera should have reactive adjustments so the hold angle and change timing is different for different style players. One for slalom, one for jumping, and one for downhill. Lmk if you have any questions when making adjustments in development.
I see everyone asking for first person and I know this will be a huge task but if you are ever to do this a gyroscopic camera movement for the head would add an amazing touch. I know other games are using this and think it would add something to this experience that could not be achieve before this technology.
Also could be more tricks like location tap or hold grabs through rotation and butters also could you make flip Rotation on free motion to land more precise. Everything could just respond a little better.
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