But I do have some suggestions. I’m not sure any of these have been added yet, but if they haven’t, here they are!
• A trading post, you don’t trade with other players because there isn’t a multiplayer feature yet, but with AIs. AIs would be wanting something for something else in return, like a quest but with items.
• Adding to that, maybe you could add a popularity stat that could increase/decrease the chance of people coming? It could be gained by going further into the dungeons, trading [if you do add the trading feature] and how much trading requests you get [again, if If you do add the trading feature.]
• Make monsters not have certain HP, but a small selection. Like for the rats, 2-4 HP. Small difference, but it makes more use of the HP seeing stone, and makes fights a little more better. This doesn’t include bosses because, they’re, well, bosses. [this may be a hard one, as you’d need to update your bestiary completely if you did add it, so I wouldn’t expect it to be added.]
• And last but DEFIANTLY not least, once you defeat the final boss, and he goes away to a higher floor, you should face a different boss, a little weaker, but still capable of doing some damage, once you reach that floor. That makes it so getting to level 101 again doesn’t feel so...empty.
Sorry for talking up a bunch of your time just by making you read this. Hope these suggestions at least help you with the newer updates.