The mini-game puzzles in these stories are the best I’ve played. For example, in “Dark Ruins” the swimming in underwater caves game, the blocking the alligators with a gate game, the creating a path through croc pit game, etc. are so fun to play because you have to try, fail, accumulate knowledge, try again, etc. so that when you do “win,” it is really satisfying and fun. Add to that - the mini-games are just plain pretty to look at (like the gems and casings mini-game in the “Pirate” mystery), cleverly fit into the overall story “plot” (rescuing kidnapped partner game in “Dark Ruins”), and often unique (dumb-waiter game in “Pirate” story). So, whoever is creating and designing these, if anyone ever rolls their eyes at you because you make games for a living, know this: I live in a “hotspot,” I take care of and worry about an 88 yr old parent in my home and I worry about a 19 yr old who went off to a college dorm. I worry almost all the time. But, I find I can take my mind off things for a while when I play these games. I truly need and appreciate that. So, kudos to you.