Now, before I begin I haven’t actually played this game too much. This is weird, because I loved playing Kingdom Rush and this game is basically the same as that one. However, I feel like there are two major flaws with this game that make me like it a lot less than other td games.
1. Enemies have both physical and magic resistance, making it unclear as to why I would ever need some towers as everything seems to die at the same pace no matter what I use. The resistances are not pronounced enough. I think this would improve if the game were made harder with resistances playing more of a role.
2. Tower variations don’t seem to different to me. The two basic choices are too similar to each other in my opinion. Like, in Kingdom Rush, if I was having trouble taking down a big guy, I would use one of the variations that deals a lot of damage to one guy. In this game, I wouldn’t know which one is better at single target removal. Night archers have fast attack, but also have a single target % chance stun. Dawn archers have a slower attack speed but more damage, and also a single target true damage ability. Which of these towers are better at taking down a hard opponent?
All in all, I think that this is a great game and is fun to play, but also I just feel like none of my decisions really matter that much in the scheme of things. That is not a good thing for a strategy game all about making decisions on which towers to place where and when to upgrade them.