I really enjoyed this game. It looks great and works beautifully, but the dice is not random. The game places an advantage to one player from the beginning, at times sympathy to losing players, and at times purposely preventing players to gain territory on a given turn. I have been playing this game every day for two weeks and it’s a continuous trend. The advantaged player has an easier time taking over territories while not losing many points, if any at all, and this is felt throughout the game. Once in a while justice is served, but the advantage continues. On the other hand a player that is losing, including myself, is given sympathy by winning unbeatable odds. Worst case scenario, one game I attacked the same territory with a 6-2 odd from multiple territories for 4 full turns and lost every battle never obtaining it. Seems like bad luck, but I defended a similar situation, for not as long, and even still questioned the “randomness” of the game. After playing the game for some time you can predict some battles especially if one player is losing or you lose a battle that is clearly in you favor, so you learn to not attack because you will continue to lose for that turn. It seems like the idea is to drag on the game or make it more fun, but it just becomes frustrating. If this algorithmic sympathy/advantage is fixed, the I will re-download and play, but for now I’m done. I’ll stick with the board game.