The ads, as usual, fool new players into thinking you get to control your fighters. You don’t. You fight in a 3x3 idle battle and get a fill-up bar to have your fighters use predetermined skills by tapping buttons that light up. There is no individual player interaction and every game mode involving fighters uses this same tiring battle setup.
As with most server-style games, this one is heavily structured on pay-to-win. Certain fighters are locked behind paywalls, and you must draw each fighter over 15 times to fully level them up. Draw rates are miserable across the board, and the multitude of in-game modes are either slight backdrop variations of the exact same 3x3 battle or boring, simple puzzles. Some modes, like Inverse World, Path of Trials, and Battle Royale, are specifically geared against whatever form you’re trying to use, making for an unnecessarily frustrating and unrewarding experience.
This game starts out fun but will quickly get monotonous and boring. The moment that spark of play leaves, you’ll realize you’re just dredging on out of habit. Once you realize how much the game is trying to get you to spend money, you start realizing that the time you’re wasting as a Free To Play (or money you’re wasting as a Pay To Win) isn’t worth the investment you’re making. Save yourselves the trouble, this one is never going to be improved and is nothing more than a shameless cash grab using a great franchise.