This is a good game with a good mechanic that’s fun to play. Unfortunately it’s almost ruined by all the stupid “rewards”. You end up spending more time “opening chests” (why are there treasure chests? This isn’t a pirate game) than playing the game. There are gold, gems, blue square, blue hexagons, cue parts (including conch tears, wine of Dionysus, and a Japanese paper fan? Like ZERO internal logic or consistency), and chalks, among other strange, incongruous things to keep track of (hint, I don’t… I have no idea what most of those do or how I’m earning them). I know they want to lure you into spending money or watching ads, and that’s fine, but do it in a way that makes sense. Lose 90% of the rewards system (Wheel of fortune? Bingo? Daily? Journey? Star rewards? It’s all waaaay too much) and 20% of side games and you’d have a really solid game. Make rewards for winning games money and experience only, which you can spend on chalks, cues, tournament entries, etc. That would be a great game. As it is, it’s occasional fun fluff with way too many distractions. Suggestion: get pool players to help design instead of slot machine designers.