All new players start in their own Yellow Star system and over time expand to discover and colonize more planets, set mining patterns, establish trade routes and neutralize the mysterious alien ships found throughout the Hades galaxy.
The goal in the Red Star is to co-operate with any other players that have ships in that star system, defeat the NPC ships, retrieve Artifacts from the Red Star planets, and jump back before the Supernova.
A White Star sees 20 players from two Corporations battle in the same star system for Relics, a resource that can be retrieved to upgrade the Corporation and give each member additional benefits.
As the owner of a Yellow Star system, you have complete control over what other players have access to it.
By establishing diplomatic relations, you can allow any other player to send ships to your system, and dictate your own terms for mining, trade or military cooperation.
Very early in the game, every player will build a Red Star Scanner, a station that allows them to jump ships to detected Red Stars.
The 5 participating players combat each other, using their ship's modules and other NPC ships to destroy the other player Battleships and be the last one alive.
As the most stable star type, the Yellow Star offers a perfect setting to establish your permanent presence and plan your Empire's long term economy.
Start your own personal journey in the Hades Galaxy, or continue guiding the Empire you started in Hades' Star.
The Time Machine can be used to plan future moves, communicate them to other Corporation members, and see potential outcomes of future combat.
Artifacts can be researched in the home star and will yield necessary resources for trade, mining and combat advancements.
Blue Stars are short lived combat arenas that only last for a few minutes, during which the entire system is collapsing on itself.
Each player can only send a single Battleship to the Blue Star.
Besides helping each other, Corporations can also scan for White Stars.