About: Sharpen your blade, sword master! It’s time to embark on the real shinobi
adventure!
Welcome to Sword Play! – a fun arcade game where all you have to
do is dash, slash & slice!
Dash through the hundreds of challenging levels and
cut all your targets in pieces who dare to stop you! Could you prove you're a
true hit master?
Slow the time and chop flying bullets, slice explosive barrels
in half and beat giant suricens ba.
Listed below are our top recommendations on how to get in contact with Sword Play! Ninja Slice Runner. We make eduacted guesses on the direct pages on their website to visit to get help with issues/problems like using their site/app, billings, pricing, usage, integrations and other issues. You can try any of the methods below to contact Sword Play! Ninja Slice Runner. Discover which options are the fastest to get your customer service issues resolved..
The following contact options are available: Pricing Information, Support, General Help, and Press Information/New Coverage (to guage reputation).
NOTE: If the links below doesn't work for you, Please go directly to the Homepage of AI Games FZ
100% Contact Match
Developer: CASUAL AZUR GAMES
E-Mail: [email protected]
Website: Visit Sword Play Ninja Slice Runner Website
By PerhapsBabatunde
I got this game less than thirty minutes ago, and I’ve already contemplated deleting the app. That thought process usually takes a week to start. The levels are just the same, with fewer or more enemies. Here’s a hint to anyone reading this: keeping your sword in the middle or so of your screen will help you complete any level. The way the levels are designed is bland, too. It’s just walls and platforms and golden arches and a finish line. This game was probably created within a week, considering the white square platforms, gold arch, dagger connected to an invisible arm, and enemies (sometimes wearing decor), this game could’ve been made in a DAY. Probably 24-34 hours, more or less.
By PerhapsBabatunde
I got this game less than thirty minutes ago, and I’ve already contemplated deleting the app. That thought process usually takes a week to start. The levels are just the same, with fewer or more enemies. Here’s a hint to anyone reading this: keeping your sword in the middle or so of your screen will help you complete any level. The way the levels are designed is bland, too. It’s just walls and platforms and golden arches and a finish line. This game was probably created within a week, considering the white square platforms, gold arch, dagger connected to an invisible arm, and enemies (sometimes wearing decor), this game could’ve been made in a DAY. Probably 24-34 hours, more or less.
By PerhapsBabatunde
I got this game less than thirty minutes ago, and I’ve already contemplated deleting the app. That thought process usually takes a week to start. The levels are just the same, with fewer or more enemies. Here’s a hint to anyone reading this: keeping your sword in the middle or so of your screen will help you complete any level. The way the levels are designed is bland, too. It’s just walls and platforms and golden arches and a finish line. This game was probably created within a week, considering the white square platforms, gold arch, dagger connected to an invisible arm, and enemies (sometimes wearing decor), this game could’ve been made in a DAY. Probably 24-34 hours, more or less.
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