I really adore the art and gameplay, but at the end of the day I feel like the player has matches happen to them as opposed to because of them. The balance between luck and skill is way off in my opinion, and my highest scores are really let-downs, because I don’t feel like I earned them in any way. Similarly, usually when a match is going poorly, I know it’s because the letters and Gubbins that I happen to be getting, through no input from myself, are just unworkable.
Because there isn’t much you can do to influence things, gameplay gets stale quickly.
The method of releasing new Gubbins and charging for them, but not being able to select/deselect packs of Gubbins, makes it seem like the creators are working with an old tired and broken model.
It’d be great if they introduced streaks or moves that lengthen the game, or play modes that rewarded certain actions by extending the board up from nine characters (or starting with an even smaller board and building out.)
Instead, they throw interesting gubbins in with infuriating ones that ruin the short matches, with very little for the user to do to turn things around.
Really wanted this game to be more engaging. Hopefully it can be some day. For now, it’s not for me.