Let’s get one thing straight: this game is fun. For a little while. Then you quickly reach “unfair” territory, where you either have to watch an ad or you’ll lose.
So many of the monkeys are underpowered, notably the Ninja and Bomb Shooter, and so many Bloon types, such as Camo Bloons, are irritating and poorly balanced.
Most of the Bloon types in this game worked in BTD6 because you had access to so many more options. In this game, what do you have? Only 3 RANDOMLY SELECTED cards. Sure, you get to see two cards ahead in your deck, but what if you’re faced with countless Zebra Bloons and only have explosive-based monkeys and/or an Ice Monkey? It’s awful.
Also, heroes. Great idea, and it works decently well. But Obyn needs a buff. Every other hero works pretty well, but Obyn’s too weak to really be of use in later levels.
My recommended changes: Add a system that allows you to upgrade your monkeys. Reduce the time that Camo Bloons are camouflaged. Make the Ninja’s attack area bigger and give it one more attack per use. Make the Bomb Shooter destroy more layers on hit and make the explosion radius bigger. Add a way to switch monkeys from your “next monkeys” bit into your hand, maybe on e per turn.
Overall, a decent start, but I expected better of NK at launch. Here’s hoping that rebalancing occurs soon.