Company Name: Kakao Games Corp.
About: Guardian Tales
A Link to Classic Adventure!
Begin your adventure in Kanterbury,
a world in turmoil from the Invaders' attack, destined to be saved by the
Legendary Guardian!
◈ FEATURES ◈
▶ Puzzle Solving Gameplay
Lift heavy
boulders, throw explosive bombs and sling yourself across obstacles to discover
hidden pathways to amazing treasures!
▶ Strategic Action Combat
Dodge, duck,
dip, dive and dodge your way to victor.
Listed below are our top recommendations on how to get in contact with Guardian Tales. We make eduacted guesses on the direct pages on their website to visit to get help with issues/problems like using their site/app, billings, pricing, usage, integrations and other issues. You can try any of the methods below to contact Guardian Tales. Discover which options are the fastest to get your customer service issues resolved..
The following contact options are available: Pricing Information, Support, General Help, and Press Information/New Coverage (to guage reputation).
Contact e-Mail: [email protected]
https://www.facebook.com/guardiantales
https://twitter.com/GuardianTalesEN
https://guardiantales.zendesk.com/hc/en-us
https://web-data-cdn.kakaogames.com/real/www/html/terms/index.html?service=S0001&type=T003
https://web-data-cdn.kakaogames.com/real/www/html/terms/index.html?service=S0001&type=T001
by Deadly Island
I’ve been stuck on this boss ever since it’s been adding into the game and I’ve have had enough. This boss fight is in no way fun. Where should I begin to describe how unfair this boss fight is. First off, Beth is the only boss to have four battle fazes. Ever other boss has either one or two. The only thing the developers did right is luckily it saves half way through. Of course half way through is also the point that makes every single player want to quit playing. The boss regains all its back for starters so it feels like you’re not progressing at all. The boss also gets a whole new attack move set so any progress players have made in remembering its moves up to this point is completely useless. Not to mention it gets this horrible claw attack which is almost impossible to dodge because it sometimes spawn a wall of balls right where you’re standing. And on top off all that you might as well be doing the fight without any help because the AI isn’t programmed to dodge any of its attacks and usually dies after three seconds of the fight starting. And lastly the biggest problem of all after hour or so of fighting it once the faze four starts it throws an energy ball that you can’t dodge so you’re left spending gems to revive just to finish the fight. This doesn’t match up to any of the other boss fights in the game and it makes no sense why it’s programmed the way it is.
by Scariuy
Don’t get my wrong, the game is well made and satisfying with solid story, GUI, art, and gameplay. But I’m really confused with the weird messaging going on. It feels like the creators of the game are trying to force some weird political narrative in the game and it makes me confused. They are apparently super anti twitch streamers and also anti-liberal. I don’t really care what their political beliefs are I just really wish they weren’t in the game. There’s this in-game event called succubus cafe and the premise is running a dream cafe that helps its patrons feel better. It’s a cute premise, but it gets really weird. In the world, greedy twitch streamers steal the life essence of their subscribers and brainwash them until they die. You have to kill their subscribers to advance in the map. Also, for a quest you’re required to tell a group of dancers that they need to eat meat and dress more scandalous if they want to be successful. Some of their voice lines include “I don’t think suits can express our liberal souls” and “We’re kind of sweet herbivore kind of men”. If you don’t tell them to become carnivores and dress different, you’ll get the message “The performance was a huge failure.” It made me really uncomfortable and confused. I just wanna play a cute RPG can it please not include political messaging?
by Sumrando13
The early sections of the game are very fun and don’t rely on gatcha or strategy like a lot of other games do with more emphasis being placed on positioning, story, and a usually fun collection of puzzles and mini-games especially because you’re level locked to ensure some level of challenge is preserved. However, this level locking makes some of the middle world’s areas are disproportionately hard to handle, and this especially noticeable with some of the bosses having some rather annoying abilities, but this isn’t a major problem till world 10 and 11: 10 with a boss right off the bat that you have to solo but if you prep the right hero you can make it through with minimal effort, as for 11 the missions are a bit tricky but are manageable it’s the combat areas you have to beat to access the next mission that seem to have been very deliberately designed to basically unbeatable unless you exploit a mechanic that really hasn’t been explained or been relevant till now and then there’s boss who’s attacks do way too much dmg and don’t give you enough time to dodge even if you have her specials memorized as the exact time of when they go off isn’t exactly set in stone even if their order is especially considering the insta-team-killer attack in the second phase and if that wasn’t terrible enough the boss’s health bar is so ridiculous that it will mean you have to put up with that for about 12 minutes.
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