"Orma" is a game that presents a significant imbalance during the early stages, especially up to level 100. One of the most glaring issues is the scarcity of resources, making it extremely difficult for new players to progress. Despite grinding for over 20 days, it’s common to find that you still haven’t gathered enough resources to complete even one of the beginner quests. This kind of experience can be frustrating and discouraging for new players who are still learning the game mechanics.
It feels as though the developers are focusing on catering to the needs of long-time players, possibly neglecting the fact that fresh players need a smoother and more rewarding early game experience. Veteran players may have access to resources accumulated over months or even years, making it easier for them to breeze through quests. However, for new players, the grind is disproportionate to the rewards, creating a steep difficulty curve that can be off-putting.
If "Orma" expects to retain new players, the beginning experience needs to be better balanced. Initial quests shouldn’t be so heavily weighted against players who haven’t invested months of time. Instead, there should be more accessible paths to resource gathering or more reasonable quest requirements, allowing newcomers to feel a sense of accomplishment and progression without being bogged down by a seemingly endless grind.