Company Name: Trese Brothers
About: You are the captain of a starship venturing through a massive open universe.
Customize your crew and take command at the helm of your very own ship as you
explore a galaxy torn apart by internal strife, alien threats, and political
intrigue.
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E-Mail: [email protected]
Website: 🌍 Visit Star Traders Website
Privacy Policy: http://www.tresebrothers.com/star-traders-frontiers-privacy-policy/
Developer: Trese Brothers
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by Crashy Crasherton
Really fun game, lots of complexity, challenge, and replay-ability. My main gripe with these kinds of games is that to play optimally, it requires some very tedious save/reloading to roll good crew, missions, etc.
I’d give this a 4, maybe 5 star review if it weren’t for the User Interface (UI), which was clearly made for a PC with a keyboard+mouse and a large screen. Many buttons are super small and hard to click on, font sizes are super small, and accidentally selecting the wrong item due to an errant finger swipe, getting a phone call, etc. is a very real possibility. This last point can be especially brutal considering the permanent and brutal consequences of single actions in-game.
Would have been nice if the developers had made more optimizations for the mobile app UI when they ported this over, but I get it, time is money and this a way for them to make some bonus cash from a game they already developed…I just wish it didn’t few that way.
by SpydrMunky
Really great turn-based game with so much randomization it keeps you guessing, plotting, cussing, making notes, restarting, honing lol... I would give this 5* if it was a free game; since it has kind of a high price tag I think it could use a few improvements:
1) still no retirement button for captains that have been out there awhile? I saw a few threads online from a couple of years back mentioning this, and so far I haven’t come across an end-of-career option so what gives?
2) when I’m flying my Sword Battlecruiser around, why am I still attacked by spies, bounty hunters, zealots and the like flying ships that I can just chew up, spit out and be on my way? I know there are components I can add to my ship to reduce random encounters, but why would these insects be attacking something that can so obviously stomp them? Even if they’re extremely hostile, they should just be hurling strong language at me from afar.
3) could definitely use an art upgrade. I’m not expecting cutting-edge graphics but the character art is just a bad joke.
Anyway, still enjoying the game, and I *do* think it’s worth the price, especially given that it’s still being actively developed. Just would like to see these 3 things improved :)
by John&Missy
Steep learning curve leads to several scrapped starts as you ease into this game. I give the devs credit for the massive amount of freedom players have in this game. My only fault with it, is that it lacks excitement. The daring ship is massively capable of blowing anything out of the sky that you might meet... it’s just a redundant tap, tap, tap, wait, tap, tap, tap, wait (rinse, lather, repeat 8x) til combat finally ends. I’ve played it about ten hours and just don’t have the drive to put in another then to see if it gets better.
It’s a good game, don’t get me wrong, and it’ll hold your attention for a while unless you are a drooling moron who needs a hand holding tutorial just to know which side of the toilet paper to use. But, without SOME form of excitement/action/meaningful progress, it doesn’t make my top 100.