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About: Guide Starman through breathtaking architectural sceneries with delicate
atmospheres and elaborate puzzles. Recover the light, and bring life
back! Challenging.



How to Contact Starman Customer Service/Support

Starman Contact Information

Listed below are our top recommendations on how to get in contact with Starman. We make eduacted guesses on the direct pages on their website to visit to get help with issues/problems like using their site/app, billings, pricing, usage, integrations and other issues. You can try any of the methods below to contact Starman. Discover which options are the fastest to get your customer service issues resolved..
The following contact options are available: Pricing Information, Support, General Help, and Press Information/New Coverage (to guage reputation).



NOTE: If the links below doesn't work for you, Please go directly to the Homepage of nada studio, sl



100% Contact Match

Developer: nada studio

E-Mail: [email protected]

Website: Visit Starman Website

75% Contact Match

Developer: StarMaker Interactive

E-Mail: [email protected]

Website: Visit StarMaker Interactive Website








Reported Issues: 3 Comments

4.8 out of 5

By KauaiFinn


Huge disappointment

I really don’t understand where all the positive reviews are coming from. I downloaded this after reading one reviewer compare it to Monument Valley, which I enjoyed. So, I thought I’d give this a shot. It is not like Monument Valley at all. The challenges are far too easy (except for the one that has a glitch, thus forcing you to assume what you’re trying is not the solution, and then wasting hours on other solutions when your first thought was in fact the correct solution after all). The character moves very slowly, and I think I know why they did this: The game is so short that they figured they’d make the character move really slow, to give the impression that this is a longer game. Don’t get me wrong, I tend to prefer slow-paced games, but a sluggish character isn’t what I’m referring to. The graphics are maddening. I don’t understand why there are so many games in grey scale & so dark. It’s impossible to even tell what objects are. Maybe they’re trying to be artsy. Maybe some people find it artistic? I don’t know. I, for one, say how about we keep art in museums and out of our games? Geez, I really had high hopes for this game. What a let down...



By Kain Hunter


Easy puzzles. Poorly designed control. Don’t try it.

The game got certain potentials, a proper story (just for those who like the theme). Gameplay got proper hints for you to figure out how you can solve the puzzles. However, it has critical issues that leave you bored and frustrated: - Poor controls: Slow-moving, unresponsive character movement makes it almost impossible to do an easy solution. Some puzzle made me over 10 attempts to complete. - Black and white theme + music created overwhelming boredom after the first hour. Not to mention it reminds me of a lot of games that follow that theme before. I managed to complete the game. But overall, it doesn’t worth it. For better alternatives? Monument Valley 1 & 2, The Room 1, 2 & 3 have greater experience and emotions than this one.



By rradarr


Tedious

It's worth trying out (especially while Apple has it for free in the Apple Store app). But I'm glad I didn't pay for it. Far too many of the puzzles, even those with interesting solutions, require far too much slow, tedious repetitive steps. Some are marred by the need for trial and error (a real nuisance when everything is so slow) and others by the perversity of the programmers (level 4, in particular, requires you to fail the first time, even when it's obvious what to do, then go through far too much tedious back and forth to try again). The level with the swimming pool appears to have some really critical timing (after the pool) -- a very poor choice when the controls are so clunky. After going through all the (far too many) motions to set it up and being about a second too late I gave up on the game. You can't skp levesl and I'd had enough. In my opinion more attention to making the puzzles feel worth doing would have really paid off. And they should just fix level 4 by making the obvious solution work the first time.




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