Tales of Erin contributes little new to the mobage genre, but it does a good job of taking features from other mobage games and putting the best parts into one complete package.
If there’s one thing that makes Tales of Erin stand out from similar games, it’s the artwork. The artwork is very pleasing and colorful, and the battle sprites are animated wonderfully! Even if the gameplay itself is fairly standard RPG, I find myself drawn into watching the battles unfold. Still shots, like those used in visual novels, are also used to great effect when telling the story.
Regrettably, however, the actual story is very bland and cookie-cutter. Generic male swordsman protagonist meets generic girl amnesiac with Deus Ex Machina superpowers, and they team up to fight against a generic evil empire. Having played other mobile games, like Fate Grand Order, the story feels wholly underwhelming.
Though I’m currently rating Tales of Erin at 3/5, it does have the potential to improve to 4/5, despite the flawed story. Audio quality, for example, seems off, and I believe it could be patched down the road. Mind you, the actual voice acting is fantastic; the audio merely sounds a bit more staticky than I feel it should be.
Overall, Tales of Erin is an enjoyable play, even if it may not have enough originality to hold players for the long haul.