Company Name: Dinosaur Polo Club
About: Mini Metro, the sublime subway simulator, now on iPhone and iPad.
• Included
in the App Store Best of 2016
• Mac Game of the Year in over 30 countries
•
BAFTA-nominated
• IGF award-winning
• IGN Mobile Game of the Year
nominee
• Included in Gamespot's Best Mobile Games of 2016
Mini Metro is a
game about designing a subway map for a growing city.
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Developer: Dinosaur Polo Club
E-Mail: [email protected]
Website: 🌍 Visit Mini Metro Website
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by FunBobby23
I bought this game because a lot of the reviews describe this as a puzzle solving game. It's not. There's nothing to "solve", all that happens is the number of stations grows at random and without limit until you can't handle them all, and then you lose. Then you play again and do the same thing. Sometimes you lose sooner and sometimes you lose later. That's it. All the different cities play the same, except the "more advanced" ones give you fewer resources to start with so you lose sooner. All the "achievements" just consist of "lose later than point X". Even the "daily challenge" is just "lose as late as you can today!"
Personally, I like actual puzzle games: they progress. If you fail a level, it's the same when you replay it so you can try a different strategy until you solve it. There is a sense of completion and achievement. This game has none of that. If you've played it for 5 minutes, you've seen everything you're ever going to see.
I will agree, at least, with those who have admired the graphics. The look of the game is a lot of fun if you're a transit buff like me. It's a pity the actual game play didn't live up to that.
by Room34
I’ve been steeped in city building games since the original SimCity, and I loved Mini Metro. It managed to distill the essence of city building games down into a brilliant abstract form.
Naturally I was excited for Mini Motorways but it’s just… weird. Why are the buildings where they are? How can a house just move its driveway? What kind of logic is there to the layout of this city? With Mini Metro, the abstraction worked because you could imagine a city around what you were creating, but this game *is* the city and it makes no sense. Once I got my first “motorway” and figured out how to build it, my reaction was the tipping point. This game might have the visual style of a Mini Metro sequel, but it is sub-mediocre as an actual game experience. Deleted. With regret and profound disappointment.
by Orange Pasty Skin
I love playing this game, it really plays to my inner urban planner and ADHD. However, over the years the development of Mini Metro and its features feel like it has stagnated. The new cities are a welcome addition, but quality of life improvements like being able to scroll on the leaderboard for cities/daily challenges, saving previous games of a city to look back to without having to manually save (or at least having the option to automatically suggest to save a screenshot of a new high score or to share it as a social media post) would most certainly boost engagement within the community. Updates to the creative mode would also be welcome, such as having deeper integration of the city in real life by showing density and zoning district blobs to guide us players instead of having a complete sandbox that feels the same across cities.