I don't know what the designers and programmers of Babygames were thinking. How could they make an app designed for babies and toddlers, that cannot accept more than one area of the screen pressed at a time (because almost certainly, the babies and toddlers will grip the screen with one hand [balance/support themselves] while trying to press a button using a finger on the other hand, or will accidentally touch an adjacent part of the screen with a hand that's trying to press a button), and also making no provision for a button to work, if a finger is SLID off the button, instead of crisply lifting it. Because that's EXACTLY how babies and toddlers touch things.
The button targets are also very small, for learning/developing fingers.
It makes Babygames nearly useless, and upsetting to the parent, watching their child attempt 20 presses in a row, rendering zero results.
Please implement multitouch (so that Babygames isn't held hostage to a finger touching the screen on the side somewhere), smart zones that ignore errant presses around the button target, make the targets larger, and make buttons work even if the finger is slid off of the target. And give me my money back, until you do.