Contact Dadish

Contact Dadish Support

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About: He’s a radish… and also a dad. His kids have gone missing from the vegetable
patch, and he needs your help to find them! Explore an exciting world, face off
with fast-food themed foes, and reunite Dadish with his missing children in this
challenging platforming adventure.



How to Contact Dadish Customer Service/Support

Dadish Contact Information

Listed below are our top recommendations on how to get in contact with Dadish. We make eduacted guesses on the direct pages on their website to visit to get help with issues/problems like using their site/app, billings, pricing, usage, integrations and other issues. You can try any of the methods below to contact Dadish. Discover which options are the fastest to get your customer service issues resolved..
The following contact options are available: Pricing Information, Support, General Help, and Press Information/New Coverage (to guage reputation).



100% Contact Match

Developer: Thomas K Young

E-Mail: [email protected]

Website: Visit Dadish Website

85.71% Contact Match

Developer: Thomas K Young

E-Mail: [email protected]

Website: Visit Thomas K Young Website








Reported Issues: 3 Comments

4.7 out of 5

By pyrocius


Impossible movement issue

I love having a simple platformer to play on my phone, I even made to sure but the ad free version to help make my experience better. Although the games has extreme bottle necks when you have to make what feels like a frame perfect maneuver, but the game has a horrible issue. I’m constantly having an issue where I try to jump right but I go left and vice versa. This game seriously needs an analog display to at least show you where your movements are pointing. Like I said, it feels horrible to get through certain points simply because the game just makes me commit suicide into the complete opposite direction. In a game where you only have one chance to take any kind of damage otherwise you have to restart the whole level (unless a check point has been reached) really makes me feel like the quality of my entertainment has been reduced. I feel like a main stay amongst any platformer is reliable controls and mastery over each level but this game doesn’t seem to represent either. You have to rely on invisible controls, and you’re punished for no reason if the game randomly decides it wants to take you in another direction. If you haven’t downloaded the game yet, I would definitely recommend waiting until there’s some fix to this issue otherwise it would definitely affect your experience.



By XxNick-2009xX


Great Game, Needs More

I was searching the App Store for a decent game and found Dadish. It felt like a computer game, from the high quality, the music and the funny dialogue. I’ve finished the game but it feels too short. Not in a way meaning that you could complete it in an easy hour, but as in, it lacks rewards or post-completion content. Finding all the stars does not unlock some sort of special thank-you award at the end of the game or anything, after you finish the game, there is nothing else to do. Some ideas could be adding a “Momish” DLC perhaps? That may sound like too much however, maybe some different characters to play as, some of the kids/bosses/enemies. I’m pretty sure the rest of us would greatly enjoy something like that. Overall a great game and a thing you should definitely get, because it’s a free game that should cost money. Only con is the lack of post-game content but who knows? A sequel might come.



By SEGA!!!!!


A return to form for mobile games?

In a world In which mobile games have descended to the point of fake ads and micro transactions, Dadish and the Floyst games are the type of innovative, creative games that I want to see more of. But that still doesn’t mean I have a few small issues about the game. 1. Weird difficulty spikes, especially in the final world. 2. Not much content. 40 levels leaves a lot to be desired from some players 3. Those 40 levels don’t exactly play with hazards and unique stage ideas that much. It feels like a standard 2d platformer. Not bad, just basic. If Thomas Young put in more content, like levels, power ups and stage builder, without having to resort to micro transactions, or even put the game on switch, I would consider this a 10/10. Until then, 4 stars is still a great score.




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